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Bahl
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GUEST, unregistred user!
我最近下载了Calvert的<C++Builer Unleashed>,觉得这本书写得很好,不翻译成中文奉献给
大家就太可惜了.但由于我一个人的力量有限,想找几个志同道合的富翁共同翻译它,不知诸位
意下如何?
请看过这篇帖子的人将它提前。
我的邮箱是8wm8@sohu.com.
下面是目录:
Part I Getting Started
Chapter 1 Introduction to C++Builder
Chapter 2 Basic Facts about C++Builder
Chapter 3 C++Builder and the VCL
Chapter 4 Events
Chapter 5 Exceptions
Chapter 6 Sharing Code Between Delphi and C++Builder
Chapter 7 Graphics
Part II Relational Databases
Chapter 8 Database Basics and Database Tools
Chapter 9 Using TTable and TDataSet
Chapter 10 SQL and the TQuery Object
Chapter 11 Working with Field Objects
Chapter 12 Understanding Relational Databases
Chapter 13 Flat-File, Real-World Databases
Chapter 14 Sessions and Relational Real-World Databases
Part III Client/Server Databases
Chapter 15 Working with the Local InterBase Server
Chapter 16 Advanced InterBase Concepts
Chapter 17 Printing: QuickReport and Related Technologies
Chapter 18 Working with CASE Tools: Cadet, ER1, and SDesigner
Part IV Creating Components
Chapter 19 Inheritance
Chapter 20 Encapsulation
Chapter 21 Polymorphism
Chapter 22 Creating Descendants of Existing Components
Chapter 23 Creating Components from Scratch
Chapter 24 Creating Non-Visual Components
Part V Internet and Distributed OLE
Chapter 25 Using WININET to Create FTP Applications
Chapter 26 Extending an Internet Server with ISAPI
Chapter 27 Distributed COM
Part VI Win32 and Multimedia
Chapter 28 Game Programming
Chapter 29 Game Engines
大家就太可惜了.但由于我一个人的力量有限,想找几个志同道合的富翁共同翻译它,不知诸位
意下如何?
请看过这篇帖子的人将它提前。
我的邮箱是8wm8@sohu.com.
下面是目录:
Part I Getting Started
Chapter 1 Introduction to C++Builder
Chapter 2 Basic Facts about C++Builder
Chapter 3 C++Builder and the VCL
Chapter 4 Events
Chapter 5 Exceptions
Chapter 6 Sharing Code Between Delphi and C++Builder
Chapter 7 Graphics
Part II Relational Databases
Chapter 8 Database Basics and Database Tools
Chapter 9 Using TTable and TDataSet
Chapter 10 SQL and the TQuery Object
Chapter 11 Working with Field Objects
Chapter 12 Understanding Relational Databases
Chapter 13 Flat-File, Real-World Databases
Chapter 14 Sessions and Relational Real-World Databases
Part III Client/Server Databases
Chapter 15 Working with the Local InterBase Server
Chapter 16 Advanced InterBase Concepts
Chapter 17 Printing: QuickReport and Related Technologies
Chapter 18 Working with CASE Tools: Cadet, ER1, and SDesigner
Part IV Creating Components
Chapter 19 Inheritance
Chapter 20 Encapsulation
Chapter 21 Polymorphism
Chapter 22 Creating Descendants of Existing Components
Chapter 23 Creating Components from Scratch
Chapter 24 Creating Non-Visual Components
Part V Internet and Distributed OLE
Chapter 25 Using WININET to Create FTP Applications
Chapter 26 Extending an Internet Server with ISAPI
Chapter 27 Distributed COM
Part VI Win32 and Multimedia
Chapter 28 Game Programming
Chapter 29 Game Engines