远帆呀,看看这个,也许对你有用。
unit USock;
interface
uses Windows, Winsock;
{
使用到WinSock2。
这是一个完整的Delphi单元,将它加入到你的工程中,你可以调用:
EnumInterfaces(var s string): Boolean;
来返回所有IP地址、网络掩码、广播地址和连接状态。
此函数列举出所有的TCP/IP连接,并返回一个由回车换行(CRLF)符分隔的字符串,包含以下信息:
IP, NetMask, BroadCast-Address, Up/Down status,
Broadcast support, Loopback
如果你将这个字符串赋给TMemo(它的Memo.Lines.Text属性),你可以看到更清晰的结果。
使用此函数,你需要Win98/ME/2K, 95 OSR 2 或者NT service pack #3,
因为程序会使用到WinSock 2(WS2_32.DLL)。}
function EnumInterfaces(var sInt: string): Boolean;
{从Winsock 2.0导入函数WSAIOCtl -- 在Win98/ME/2K and 95 OSR2, NT srv pack #3下才有Winsock 2}
function WSAIoctl(s: TSocket;
cmd: DWORD;
lpInBuffer: PCHAR;
dwInBufferLen: DWORD;
lpOutBuffer: PCHAR;
dwOutBufferLen: DWORD;
lpdwOutBytesReturned: LPDWORD;
lpOverLapped: POINTER;
lpOverLappedRoutine: POINTER): Integer;
stdcall;
external 'WS2_32.DLL';
{Constants taken from C header files}
const
SIO_GET_INTERFACE_LIST = $4004747F;
IFF_UP = $00000001;
IFF_BROADCAST = $00000002;
IFF_LOOPBACK = $00000004;
IFF_POINTTOPOINT = $00000008;
IFF_MULTICAST = $00000010;
type
sockaddr_gen = packed record
AddressIn: sockaddr_in;
filler: packed array[0..7] of char;
end;
type
INTERFACE_INFO = packed record
iiFlags: u_long;
// Interface flags
iiAddress: sockaddr_gen;
// Interface address
iiBroadcastAddress: sockaddr_gen;
// Broadcast address
iiNetmask: sockaddr_gen;
// Network mask
end;
implementation
{
1. 打开Winsock
2. 创建一个socket
3. 调用WSAIOCtl获取网络连接
4. 对每个连接,获取它的IP、掩码、广播地址、状态
5. 将信息填充到一个由CDLF分隔的字符串中
6. 结束}
function EnumInterfaces(var sInt: string): Boolean;
var
s: TSocket;
wsaD: WSADATA;
NumInterfaces: Integer;
BytesReturned, SetFlags: u_long;
pAddrInet: SOCKADDR_IN;
pAddrString: PCHAR;
PtrA: pointer;
Buffer: array[0..20] of INTERFACE_INFO;
i: Integer;
begin
result := true;
// Initialize
sInt := '';
WSAStartup($0101, wsaD);
// Start WinSock
// You should normally check
// for errors here
s := Socket(AF_INET, SOCK_STREAM, 0);
// Open a socket
if (s = INVALID_SOCKET) then
exit;
try // Call WSAIoCtl
PtrA := @bytesReturned;
if (WSAIoCtl(s, SIO_GET_INTERFACE_LIST, nil, 0, @Buffer, 1024, PtrA, nil,
nil)
<> SOCKET_ERROR) then
begin
// If ok, find out how
// many interfaces exist
NumInterfaces := BytesReturned div SizeOf(INTERFACE_INFO);
for i := 0 to NumInterfaces - 1 do
// For every interface
begin
pAddrInet := Buffer
.iiAddress.addressIn;
// IP ADDRESS
pAddrString := inet_ntoa(pAddrInet.sin_addr);
sInt := sInt + ' IP=' + pAddrString + ',';
pAddrInet := Buffer.iiNetMask.addressIn;
// SUBNET MASK
pAddrString := inet_ntoa(pAddrInet.sin_addr);
sInt := sInt + ' Mask=' + pAddrString + ',';
pAddrInet := Buffer.iiBroadCastAddress.addressIn;
// Broadcast addr
pAddrString := inet_ntoa(pAddrInet.sin_addr);
sInt := sInt + ' Broadcast=' + pAddrString + ',';
SetFlags := Buffer.iiFlags;
if (SetFlags and IFF_UP) = IFF_UP then
sInt := sInt + ' Interface UP,' // Interface up/down
else
sInt := sInt + ' Interface do
WN,';
if (SetFlags and IFF_BROADCAST) = IFF_BROADCAST then
// Broadcasts
sInt := sInt + ' Broadcasts supported,' // supported or
else
// not supported
sInt := sInt + ' Broadcasts NOT supported,';
if (SetFlags and IFF_LOOPBACK) = IFF_LOOPBACK then
// Loopback or
sInt := sInt + ' Loopback interface'
else
sInt := sInt + ' Network interface';
// normal
sInt := sInt + #13#10;
// CRLF between
// each interface
end;
end;
except
end;
//
// Close sockets
//
CloseSocket(s);
WSACleanUp;
result := false;
end;
end.