关于控件如何对齐的疑问(100分)

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石光亮

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GUEST, unregistred user!
我想自己编程让几个button控件实现各种对齐方式,也即用左键和shift选中控件,
然后弹出菜单选择对齐方式,请各位大侠指导一下!!!
 
选中控件后直接按F11对Align进行设置即可实现对多个具有Align属性的控件(不一定都是Button,当然全是更不成问题)
进行设置
 
我的意思在程序运行的过程中对控件进行对齐操作,我想应该自己写对齐事件吧!
 
那不容易吗?如果水平对齐,则所有控件的Top属性等于最左边的控件的Top属性值!
如果是纵行对齐,则设left属性。
具体的实现自己想吧!应该不会难的!
 
在程序中给控件的top,left,right,buttom,weigth,heigth 等赋值
 
同意楼上!
 
对齐、平均分布用top、left就够了,如果还要实现大小一致,再用上
weight、height。
 
基本同意上面的回答,但觉得没有回答怎样选中控件的问题,我觉得应当先设置
一个是否选中的布尔值或其他变量,同时给选定的控件标上一个标记(让用户感
觉选上了),最后在弹出菜单事件中对选中控件进行各种处理。(甚至可以框选
你先试试看)
 
欧这里有个关于选中运行期控件的控件,可以改变位置可以改变大小
需要者可以跟贴
 
轩辕兄,给大家贴出来看看吧!
我太需要了!
 
unit Handles;

{ TStretchHandles is a transparent control to implement runtime grab handles
for Forms Designer-like projects. It paints the handles on its own canvas,
maintains a list of the controls it is supposed to manage, and traps mouse
and keyboard events to move/resize itself and its child controls. See the
accompanying README file for more information.

Distributed by the author as freeware, please do not sell.

Anthony Scott
CIS: 75567,3547 }

{ Fix Bug : OnMouseUp Event When Mouse Right Button No Respond Bug }
{ Modify By Tom Lee tom@libra.aaa.hinet.net 1996 OCT 1 }

interface

uses
SysUtils, WinTypes, WinProcs, Messages, Classes, Graphics, Controls,
Forms, Menus, StdCtrls, Dialogs;
{ miscellaneous type declarations }
type
TDragStyle = (dsMove, dsSizeTopLeft, dsSizeTopRight, dsSizeBottomLeft, dsSizeBottomRight,
dsSizeTop, dsSizeLeft, dsSizeBottom, dsSizeRight);
TForwardMessage = (fmMouseDown, fmMouseUp);
GridValues = 1..32;
EBadChild = class(Exception);
{ TStretchHandle component declaration }
type
TStretchHandle = class(TCustomControl)
private
FDragOffset: TPoint;
FDragStyle: TDragStyle;
FDragging: boolean;
FDragRect: TRect;
FLocked: boolean;
FPrimaryColor: TColor;
FSecondaryColor: TColor;
FGridX, FGridY: GridValues;
FChildList: TList;
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
procedure WMGetDLGCode(var Message: TMessage); message WM_GETDLGCODE;
procedure Rubberband(XPos, YPos: integer; ShowBox: boolean);
procedure ForwardMessage(FwdMsg: TForwardMessage; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure SetPrimaryColor(Color: TColor);
procedure SetSecondaryColor(Color: TColor);
procedure SetGridState(Value: boolean);
function GetGridState: boolean;
function GetChildCount: integer;
function GetChildControl(idx: integer): TControl;
function GetModifiedRect(XPos, YPos: integer): TRect;
function PointOverChild(P: TPoint): boolean;
function XGridAdjust(X: integer): integer;
function YGridAdjust(Y: integer): integer;
function IsAttached: boolean;
protected
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
procedure KeyDown(var key: Word; Shift: TShiftState); override;
procedure CreateParams(var Params: TCreateParams); override;
procedure Paint; override;
property Canvas;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Attach(ChildControl: TControl);
procedure Detach;
procedure ReleaseChild(ChildControl: TControl);
procedure SetBounds(ALeft, ATop, AWidth, AHeight: Integer); override;
procedure BringToFront;
procedure SendToBack;
procedure SetColors(Color1, Color2: TColor);
function IndexOf(ChildControl: TControl): integer;
{ new run-time only properties }
property Attached: boolean read IsAttached;
property ChildCount: integer read GetChildCount;
property Children[idx: integer]: TControl read GetChildControl;
published
{ new properties }
property Color: TColor read FPrimaryColor write SetPrimaryColor default clBlack;
property SecondaryColor: TColor read FSecondaryColor write SetSecondaryColor default clGray;
property Locked: boolean read FLocked write FLocked default False;
property GridX: GridValues read FGridX write FGridX default 8;
property GridY: GridValues read FGridY write FGridY default 8;
property SnapToGrid: boolean read GetGridState write SetGridState default False;
{ inherited properties }
property DragCursor;
property Enabled;
property Hint;
property ParentShowHint;
property PopupMenu;
property ShowHint;
property Visible;
{ defined events }
property OnClick;
property OnDblClick;
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
property OnKeyDown;
property OnKeyUp;
property OnKeyPress;
end;

procedure Register;
function MinInt(a, b: integer): integer;
function MaxInt(a, b: integer): integer;

implementation

procedure Register;
begin
{ add the component to the 'Samples' tab }
RegisterComponents('Samples', [TStretchHandle]);

end;

constructor TStretchHandle.Create(AOwner: TComponent);
begin

inherited Create(AOwner);
{ create storage for child objects }
FChildList := TList.Create;
{ initialize default properties }
Width := 24;
Height := 24;
FPrimaryColor := clBlack;
FSecondaryColor := clGray;
{ a value of 1 is used to effectively disable the snap-to grid }
FGridX := 1;
FGridY := 1;
{ doesn't do anything until it is Attached to something else }
Enabled := False;
Visible := False;

end;

destructor TStretchHandle.Destroy;
begin
{ tidy up carefully }
FChildList.Free;
inherited Destroy;

end;

procedure TStretchHandle.CreateParams(var Params: TCreateParams);
begin
{ set default Params values }
inherited CreateParams(Params);
{ then add transparency; ensures correct repaint order }
Params.ExStyle := Params.ExStyle + WS_EX_TRANSPARENT;

end;

procedure TStretchHandle.WMGetDLGCode(var Message: TMessage);
begin
{ get arrow key press events }
Message.Result := DLGC_WANTARROWS;

end;

procedure TStretchHandle.WMEraseBkgnd(var Message: TWMEraseBkgnd);
begin
{ completely fake erase, don't call inherited, don't collect $200 }
Message.Result := 1;

end;

procedure TStretchHandle.Attach(ChildControl: TControl);
var
L, T, W, H: integer;
begin
{ definitely not allowed! }
if ChildControl is TForm then
raise EBadChild.Create('Handles can not be attached to a Form!');
{ add child component to unique list managed by TStretchHandle }
if (ChildControl <> nil) and (FChildList.IndexOf(TObject(ChildControl)) = -1) then
begin
{ make sure new child's Parent matches siblings }
if (FChildList.Count > 0) and (ChildControl.Parent <> Parent) then
Detach;
{ initialize when first child is attached }
if FChildList.Count = 0 then
begin
Parent := ChildControl.Parent;
{ only make it visible now, to avoid color flashing, & accept events }
FDragRect := Rect(0, 0, 0, 0);
Enabled := True;
Visible := True;
inherited SetBounds(ChildControl.Left - 2, ChildControl.Top - 2, ChildControl.Width + 5, ChildControl.Height + 5);

end
else
begin
{ set size to bound all children, plus room for handles }
L := MinInt(Left, ChildControl.Left - 2);
T := MinInt(Top, ChildControl.Top - 2);
W := Maxint(Left + Width - 3, ChildControl.Left + ChildControl.Width) - L + 3;
H := Maxint(Top + Height - 3, ChildControl.Top + ChildControl.Height) - T + 3;
inherited SetBounds(L, T, W, H);

end;
{ add to list of active Children }
FChildList.Add(TObject(ChildControl));
{ re-set DragStyle }
FDragStyle := dsMove;
{ use old BringToFront so as not to change Child's Z-order }
if not (csDesigning in ComponentState) then
begin
inherited BringToFront;
{ allow us to get Mouse events immediately! }
SetCapture(Handle);
{ get keyboard events }
if Visible and Enabled then
SetFocus;
end;

end;

end;

procedure TStretchHandle.Detach;
begin
{ remove all Child components from list }
if FChildList.Count > 0 then
with FChildList do
repeat
Delete(0);
until Count = 0;
{ disable & hide StretchHandle }
FLocked := False;
Width := 24;
Height := 24;
Enabled := False;
Visible := False;
Parent := nil;
FDragRect := Rect(0, 0, 0, 0);

end;

procedure TStretchHandle.ReleaseChild(ChildControl: TControl);
var
idx, L, T, W, H: integer;
AControl: TControl;
begin
{ delete the Child if it exists in the list }
idx := FChildList.IndexOf(TObject(ChildControl));
if (ChildControl <> nil) and (idx >= 0) then
FChildList.Delete(idx);
{ disable & hide StretchHandle if no more children }
if FChildList.Count = 0 then
begin
FLocked := False;
Enabled := False;
Visible := False;
Parent := nil;
FDragRect := Rect(0, 0, 0, 0);
end
else
begin
{ set size to bound remaining children, plus room for handles }
L := TControl(FChildList.Items[0]).Left - 2;
T := TControl(FChildList.Items[0]).Top - 2;
W := TControl(FChildList.Items[0]).Width + 3;
H := TControl(FChildList.Items[0]).Height + 3;

for idx := 0 to FChildList.Count - 1 do
begin
AControl := TControl(FChildList.Items[idx]);
L := MinInt(L, AControl.Left - 2);
T := MinInt(T, AControl.Top - 2);
W := Maxint(L + W - 3, AControl.Left + AControl.Width) - L + 3;
H := Maxint(T + H - 3, AControl.Top + AControl.Height) - T + 3;
end;

inherited SetBounds(L, T, W, H);

end;

end;

function TStretchHandle.IndexOf(ChildControl: TControl): integer;
begin
{ simply pass on the result... }
Result := FChildList.IndexOf(TObject(ChildControl));

end;

procedure TStretchHandle.BringToFront;
var
i: integer;
begin
{ do nothing if not Attached }
if Attached and not Locked then
begin
{ take care of Children first, in Attach order }
for i := 0 to FChildList.Count - 1 do
begin
TControl(FChildList).BringToFront;
end;
{ make sure keyboard focus is restored }
inherited BringToFront;
if Visible and Enabled then
SetFocus;
end;

end;

procedure TStretchHandle.SendToBack;
var
i: integer;
begin
{ do nothing if not Attached }
if Attached and not Locked then
begin
{ take care of Children first, in Attach order }
for i := 0 to FChildList.Count - 1 do
begin
TControl(FChildList).SendToBack;
end;
{ Handles stay in front of everything, always }
inherited BringToFront;
if Visible and Enabled then
SetFocus;
end;

end;

procedure TStretchHandle.MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
{ only process MouseDown if it is over a Child, else forward }
if PointOverChild(Point(Left + X, Top + Y)) then
begin
if (Button = mbLeft) and not FLocked then
begin
FDragOffset := Point(X, Y);
FDragging := True;
end;
inherited MouseDown(Button, Shift, X, Y);
end
else
begin
Cursor := crDefault;
SetCursor(Screen.Cursors[Cursor]);
ForwardMessage(fmMouseDown, Button, Shift, Left + X, Top + Y);
end;

end;

procedure TStretchHandle.MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
var
ARect: TRect;
begin
{ resize, reposition if anything changed }
if FDragging and (Button = mbLeft) then
begin
{ disallow drop off Parent }
if (Left + X) < 0 then
X := -Left;
if (Top + Y) < 0 then
Y := -Top;
if (Left + X) > Parent.Width then
X := Parent.Width - Left;
if (Top + Y) > Parent.Height then
Y := Parent.Height - Top;
{ force Paint when size doesn't change but position does }
if (X <> FDragOffset.X) or (Y <> FDragOffset.Y) then
begin
Invalidate;
ARect := GetModifiedRect(X, Y);
SetBounds(ARect.Left, ARect.Top, ARect.Right, ARect.Bottom);
end;
{ clear drag outline }
RubberBand(0, 0, False);
{ seem to need this for keyboard events }
if Visible and Enabled then
SetFocus;

FDragging := False;
Cursor := crDefault;
ReleaseCapture;
{ perform default processing }
{ inherited MouseUp(Button, Shift, X, Y); Remove By Tom Lee }

end
else
ForwardMessage(fmMouseUp, Button, Shift, Left + X, Top + Y);

inherited MouseUp(Button, Shift, X, Y); { Modify By Tom Lee }
end;

procedure TStretchHandle.MouseMove(Shift: TShiftState; X, Y: Integer);
var
ARect: TRect;
DragStyle: TDragStyle;
begin
{ this may be a move immediately on Attach instead of MouseDown }
if (ssLeft in Shift) and not FDragging and not FLocked then
begin
FDragOffset := Point(X, Y);
FDragging := True;
end
{ only recognize move after simulated MouseDown }
else
begin
{ let's not hog mouse events unnecessarily }
if not (ssLeft in Shift) then
ReleaseCapture;
{ default to drag cursor only when dragging }
DragStyle := dsMove;
Cursor := crDefault;
{ disallow resize if multiple children }
if FChildList.Count = 1 then
begin

ARect := GetClientRect;
{ so I don't like long nested if statements... }
if ((Abs(X - ARect.Left) < 5) and (Abs(Y - ARect.Top) < 5)) then
begin
DragStyle := dsSizeTopLeft;
Cursor := crSizeNWSE;
end;

if ((Abs(X - ARect.Right) < 5) and (Abs(Y - ARect.Bottom) < 5)) then
begin
DragStyle := dsSizeBottomRight;
Cursor := crSizeNWSE;
end;

if ((Abs(X - ARect.Right) < 5) and (Abs(Y - ARect.Top) < 5)) then
begin
DragStyle := dsSizeTopRight;
Cursor := crSizeNESW;
end;

if ((Abs(X - ARect.Left) < 5) and (Abs(Y - ARect.Bottom) < 5)) then
begin
DragStyle := dsSizeBottomLeft;
Cursor := crSizeNESW;
end;

if ((Abs(X - trunc(ARect.Right - ARect.Left) / 2) < 3) and (Abs(Y - ARect.Top) < 5)) then
begin
DragStyle := dsSizeTop;
Cursor := crSizeNS;
end;

if ((Abs(X - trunc(ARect.Right - ARect.Left) / 2) < 3) and (Abs(Y - ARect.Bottom) < 5)) then
begin
DragStyle := dsSizeBottom;
Cursor := crSizeNS;
end;

if ((Abs(Y - trunc(ARect.Bottom - ARect.Top) / 2) < 3) and (Abs(X - ARect.Left) < 5)) then
begin
DragStyle := dsSizeLeft;
Cursor := crSizeWE;
end;

if ((Abs(Y - trunc(ARect.Bottom - ARect.Top) / 2) < 3) and (Abs(X - ARect.Right) < 5)) then
begin
DragStyle := dsSizeRight;
Cursor := crSizeWE;
end;

end;
{ if position-locked, override cursor change }
if FLocked then
Cursor := crNoDrop;

if FDragging then
begin
{ disallow drag off Parent }
if (Left + X) < 0 then
X := -Left;
if (Top + Y) < 0 then
Y := -Top;
if (Left + X) > Parent.Width then
X := Parent.Width - Left;
if (Top + Y) > Parent.Height then
Y := Parent.Height - Top;
{ display cursor & drag outline }
if FDragStyle = dsMove then
Cursor := DragCursor;
SetCursor(Screen.Cursors[Cursor]);
RubberBand(X, Y, True);

end
else
FDragStyle := DragStyle;

end;
{ perform default processing }
inherited MouseMove(Shift, X, Y);

end;

procedure TStretchHandle.ForwardMessage(FwdMsg: TForwardMessage; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
var
i: integer;
Found: boolean;
Msg: Word;
ARect: TRect;
AControl: TControl;
AMessage: TMessage;
begin
{ construct the message to be sent }
case FwdMsg of
fmMouseDown:
case Button of
mbLeft:
Msg := WM_LBUTTONDOWN;
mbMiddle:
Msg := WM_MBUTTONDOWN;
mbRight:
Msg := WM_RBUTTONDOWN;
end;
fmMouseUp:
case Button of
mbLeft:
Msg := WM_LBUTTONUP;
mbMiddle:
Msg := WM_MBUTTONUP;
mbRight:
Msg := WM_RBUTTONUP;
end;
end;

AMessage.WParam := 0;
{ determine whether X, Y is over any other windowed control }
Found := False;
for i := 0 to Parent.ControlCount - 1 do
begin
AControl := TControl(Parent.Controls);
if (AControl is TWinControl) and not (AControl is TStretchHandle) then
begin
ARect := Rect(AControl.Left,
AControl.Top,
AControl.Left + AControl.Width,
AControl.Top + AControl.Height);
{ X, Y are relative to Parent }
if PtInRect(ARect, Point(X, Y)) then
begin
Found := True;
break;
end;
end;
end;
{ forward the message to the control if found, else to the Parent }
if Found then
begin
AMessage.LParamLo := X - AControl.Left;
AMessage.LParamHi := Y - AControl.Top;
SendMessage(TWinControl(AControl).Handle, Msg, AMessage.WParam, AMessage.LParam);
end
else
begin
AMessage.LParamLo := X;
AMessage.LParamHi := Y;
SendMessage(Parent.Handle, Msg, AMessage.WParam, AMessage.LParam);
end;

end;

procedure TStretchHandle.KeyDown(var Key: Word; Shift: TShiftState);
begin
{ process arrow keys to move/resize Handles & Child, also move siblings }
case Key of
VK_UP:
begin
Invalidate;
SetBounds(Left, Top - 1, Width, Height);
end;
VK_DOWN:
begin
Invalidate;
SetBounds(Left, Top + 1, Width, Height);
end;
VK_LEFT:
begin
Invalidate;
SetBounds(Left - 1, Top, Width, Height);
end;
VK_RIGHT:
begin
Invalidate;
SetBounds(Left + 1, Top, Width, Height);
end;
end;

inherited KeyDown(Key, Shift);

end;

function TStretchHandle.GetModifiedRect(XPos, YPos: integer): TRect;
var
ARect: TRect;
begin
{ compute new position/size, depending on FDragStyle}
case FDragStyle of

dsSizeTopLeft:
begin
ARect.Left := XGridAdjust(Left + (XPos - FDragOffset.X)) - 2;
ARect.Top := YGridAdjust(Top + (YPos - FDragOffset.Y)) - 2;
ARect.Right := Width - (ARect.Left - Left);
ARect.Bottom := Height - (ARect.Top - Top);
end;

dsSizeTopRight:
begin
ARect.Left := Left;
ARect.Top := YGridAdjust(Top + (YPos - FDragOffset.Y)) - 2;
ARect.Right := XGridAdjust(Width + (XPos - FDragOffset.X)) - 3;
ARect.Bottom := Height - (ARect.Top - Top);
end;

dsSizeBottomLeft:
begin
ARect.Left := XGridAdjust(Left + (XPos - FDragOffset.X)) - 2;
ARect.Top := Top;
ARect.Right := Width - (ARect.Left - Left);
ARect.Bottom := YGridAdjust(Height + (YPos - FDragOffset.Y)) - 3;
end;

dsSizeBottomRight:
begin
ARect.Left := Left;
ARect.Top := Top;
ARect.Right := XGridAdjust(Width + (XPos - FDragOffset.X)) - 3;
ARect.Bottom := YGridAdjust(Height + (YPos - FDragOffset.Y)) - 3;
end;

dsSizeTop:
begin
ARect.Left := Left;
ARect.Top := YGridAdjust(Top + (YPos - FDragOffset.Y)) - 2;
ARect.Right := Width;
ARect.Bottom := Height - (ARect.Top - Top);
end;

dsSizeBottom:
begin
ARect.Left := Left;
ARect.Top := Top;
ARect.Right := Width;
ARect.Bottom := YGridAdjust(Height + (YPos - FDragOffset.Y)) - 3;
end;

dsSizeLeft:
begin
ARect.Left := XGridAdjust(Left + (XPos - FDragOffset.X)) - 2;
ARect.Top := Top;
ARect.Right := Width - (ARect.Left - Left);
ARect.Bottom := Height;
end;

dsSizeRight:
begin
ARect.Left := Left;
ARect.Top := Top;
ARect.Right := XGridAdjust(Width + (XPos - FDragOffset.X)) - 3;
ARect.Bottom := Height;
end;

else
{ keep size, move to new position }
ARect.Left := XGridAdjust(Left + (XPos - FDragOffset.X)) - 2;
ARect.Top := YGridAdjust(Top + (YPos - FDragOffset.Y)) - 2;
ARect.Right := Width;
ARect.Bottom := Height;

end;
{ impose a minimum size for sanity }
if ARect.Right < 5 then
ARect.Right := 5;
if ARect.Bottom < 5 then
ARect.Bottom := 5;

Result := ARect;

end;

procedure TStretchHandle.Rubberband(XPos, YPos: integer; ShowBox: boolean);
var
NewRect: TRect;
PtA, PtB: TPoint;
ScreenDC: HDC;
begin
{ outline is drawn over all windows }
ScreenDC := GetDC(0);
{ erase previous rectangle, if any, & adjust for handle's position }
if (FDragRect.Left <> 0) or (FDragRect.Top <> 0) or (FDragRect.Right <> 0) or (FDragRect.Bottom <> 0) then
begin
PtA := Parent.ClientToScreen(Point(FDragRect.Left + 2, FDragRect.Top + 2));
PtB := Parent.ClientToScreen(Point(FDragRect.Left + FDragRect.Right - 3, FDragRect.Top + FDragRect.Bottom - 3));
DrawFocusRect(ScreenDC, Rect(PtA.X, PtA.Y, PtB.X, PtB.Y));
FDragRect := Rect(0, 0, 0, 0);
end;
{ draw new rectangle unless this is a final erase }
if ShowBox then
begin
NewRect := GetModifiedRect(XPos, YPos);
PtA := Parent.ClientToScreen(Point(NewRect.Left + 2, NewRect.Top + 2));
PtB := Parent.ClientToScreen(Point(NewRect.Left + NewRect.Right - 3, NewRect.Top + NewRect.Bottom - 3));
DrawFocusRect(ScreenDC, Rect(PtA.X, PtA.Y, PtB.X, PtB.Y));
FDragRect := NewRect;
end
else
begin
Parent.Repaint;
Repaint;
end;

ReleaseDC(0, ScreenDC);

end;

procedure TStretchHandle.SetBounds(ALeft, ATop, AWidth, AHeight: Integer);
var
WasVisible: boolean;
i: integer;
AControl: TControl;
begin
{ hide & preserve fixed size in design mode }
WasVisible := Visible;
if csDesigning in ComponentState then
begin
Visible := False;
inherited SetBounds(ALeft, ATop, 24, 24);
end
else { move child also, if any (but only if not locked) }
if not FLocked then
begin
for i := 0 to FChildList.Count - 1 do
begin
AControl := FChildList;
AControl.SetBounds(AControl.Left - Left + ALeft,
AControl.Top - Top + ATop,
AControl.Width - Width + AWidth,
AControl.Height - Height + AHeight);
end;
inherited SetBounds(ALeft, ATop, AWidth, AHeight);
end;
{ restore visibility }
if Visible = False then
Visible := WasVisible;

end;

procedure TStretchHandle.Paint;
var
AControl: TControl;
ARect, BoxRect: TRect;
i: integer;
begin

inherited Paint;
{ do it differently at design time... }
if csDesigning in ComponentState then
begin
Canvas.Brush.Color := FPrimaryColor;
BoxRect := Rect(0, 0, 5, 5);
Canvas.FillRect(BoxRect);
BoxRect := Rect(19, 0, 24, 5);
Canvas.FillRect(BoxRect);
BoxRect := Rect(19, 19, 24, 24);
Canvas.FillRect(BoxRect);
BoxRect := Rect(0, 19, 5, 24);
Canvas.FillRect(BoxRect);
end
else
begin
{ set color to primary if only one child, else secondary }
if FChildList.Count = 1 then
Canvas.Brush.Color := FPrimaryColor
else
Canvas.Brush.Color := FSecondaryColor;
{ draw resize handles for each child }
for i := 0 to FChildList.Count - 1 do
begin

AControl := TControl(FChildList.Items);
ARect := Rect(AControl.Left - Left - 2,
AControl.Top - Top - 2,
AControl.Left - Left + AControl.Width + 2,
AControl.Top - Top + AControl.Height + 2);

with Canvas do
begin
{ draw corner boxes (assuming Canvas is minimum 5x5) }
BoxRect := Rect(ARect.Left, ARect.Top, ARect.Left + 5, ARect.Top + 5);
FillRect(BoxRect);
BoxRect := Rect(ARect.Right - 5, ARect.Top, ARect.Right, ARect.Top + 5);
FillRect(BoxRect);
BoxRect := Rect(ARect.Right - 5, ARect.Bottom - 5, ARect.Right, ARect.Bottom);
FillRect(BoxRect);
BoxRect := Rect(ARect.Left, ARect.Bottom - 5, ARect.Left + 5, ARect.Bottom);
FillRect(BoxRect);
{ only for single Children, draw center boxes }
if FChildList.Count = 1 then
begin
BoxRect := Rect(ARect.Left + trunc((ARect.Right - ARect.Left) / 2) - 2,
ARect.Top,
ARect.Left + trunc((ARect.Right - ARect.Left) / 2) + 3,
ARect.Top + 5);
FillRect(BoxRect);
BoxRect := Rect(ARect.Left + trunc((ARect.Right - ARect.Left) / 2) - 2,
ARect.Bottom - 5,
ARect.Left + trunc((ARect.Right - ARect.Left) / 2) + 3,
ARect.Bottom);
FillRect(BoxRect);
BoxRect := Rect(ARect.Left,
ARect.Top + trunc((ARect.Bottom - ARect.Top) / 2) - 2,
ARect.Left + 5,
ARect.Top + trunc((ARect.Bottom - ARect.Top) / 2) + 3);
FillRect(BoxRect);
BoxRect := Rect(ARect.Right - 5,
ARect.Top + trunc((ARect.Bottom - ARect.Top) / 2) - 2,
ARect.Right,
ARect.Top + trunc((ARect.Bottom - ARect.Top) / 2) + 3);
FillRect(BoxRect);
end;

end;

end;

end;

end;

procedure TStretchHandle.SetPrimaryColor(Color: TColor);
begin
{ set single select color, repaint immediately }
FPrimaryColor := Color;
Repaint;

end;

procedure TStretchHandle.SetSecondaryColor(Color: TColor);
begin
{ set multiple select color, repaint immediately }
FSecondaryColor := Color;
Repaint;

end;

procedure TStretchHandle.SetColors(Color1, Color2: TColor);
begin
{ set single/multiple select colors, repaint }
FPrimaryColor := Color1;
FSecondaryColor := Color2;
Repaint;

end;

procedure TStretchHandle.SetGridState(Value: boolean);
begin
{ a value of 1 effectively disables a grid axis }
if Value then
begin
FGridX := 8;
FGridY := 8;
end
else
begin
FGridX := 1;
FGridY := 1;
end;

end;

function TStretchHandle.GetGridState: boolean;
begin

if (FGridX > 1) or (FGridY > 1) then
Result := True
else
Result := False;

end;

function TStretchHandle.GetChildCount: integer;
begin
Result := FChildList.Count;
end;

function TStretchHandle.GetChildControl(idx: integer): TControl;
begin

if (FChildList.Count > 0) and (idx >= 0) then
Result := FChildList[idx]
else
Result := nil;

end;

function TStretchHandle.IsAttached: boolean;
begin

if FChildList.Count > 0 then
Result := True
else
Result := False;

end;

function TStretchHandle.PointOverChild(P: TPoint): boolean;
var
i: integer;
ARect: TRect;
AControl: TControl;
begin
{ determine whether X, Y is over any child (for dragging) }
Result := False;
for i := 0 to FChildList.Count - 1 do
begin
AControl := TControl(FChildList);
ARect := Rect(AControl.Left - 2,
AControl.Top - 2,
AControl.Left + AControl.Width + 2,
AControl.Top + AControl.Height + 2);
{ P is relative to the Parent }
if PtInRect(ARect, P) then
begin
Result := True;
break;
end;
end;

end;

function TStretchHandle.XGridAdjust(X: integer): integer;
begin
Result := (X DIV FGridX) * FGridX;
end;

function TStretchHandle.YGridAdjust(Y: integer): integer;
begin
Result := (Y DIV FGridY) * FGridY;
end;

function MinInt(a, b: integer): integer;
begin
if a < b then
Result := a
else
Result := b;
end;

function MaxInt(a, b: integer): integer;
begin
if a > b then
Result := a
else
Result := b;
end;

end.
 
下面讲述如何使用
onmousedown中写

StretchHandle1.Attach(component);
例如
StretchHandle1.Attach(Memo1);
 
后退
顶部