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How to fix the MDI close button and window menu glitches
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I am trying to write a MDI application. I use a main form with a MainMenu. Every
child form merges its main menu in the main form's main menu. If one of the child
forms gets maximized, the close button (x button in the upper right corner) is
grayed out but still works. If I merge the child form's main menu manually, the
close button behaves in the same way.
Answer 1:
I have tried the following patch to Menus.pas and it works wonders for me. The
button no longer disappears or disable and the window menu functions after changes
are made to it. I would like to know how well this works for them. Neither of these
two fixes are 'hacks' into that they don't cause extra flashing or refreshing. They
just fix the 'problematic' code in Menus.pas. The below snippits of code are based
on D5.
procedure TMenuItem.RebuildHandle;
const
cFAF = $04;
var
I: Integer;
LRepopulate: Boolean;
begin
if csDestroying in ComponentState then
Exit;
if csReading in ComponentState then
FStreamedRebuild := True
else
begin
if FMergedWith <> nil then
FMergedWith.RebuildHandle
else
begin
I := GetMenuItemCount(Handle);
LRepopulate := I = 0;
while I > 0 do
begin
if (WordRec(LongRec(GetMenuState(Handle, I - 1, MF_BYPOSITION)).Lo).Lo and cFAF) = 0 then
begin
RemoveMenu(Handle, I - 1, MF_BYPOSITION);
LRepopulate := True;
end;
Dec(I);
end;
if LRepopulate then
begin
if (FParent = nil) and (FMenu is TMainMenu) and (GetMenuItemCount(Handle) = 0) then
begin
DestroyMenu(FHandle);
FHandle := 0;
end
else
PopulateMenu;
MenuChanged(False);
end;
end;
end;
end;
function TMenu.DispatchPopup(AHandle: HMENU): Boolean;
function IsMDIWindowMenu(AItem: TMenuItem): Boolean;
begin
Result := Assigned(Application.MainForm) and (Application.MainForm.FormStyle = fsMDIForm)
and (Application.MainForm.WindowMenu = AItem);
end;
var
Item: TMenuItem;
LRebuild: Boolean;
begin
Result := False;
Item := FindItem(AHandle, fkHandle);
if Item <> nil then
begin
if not (csDesigning in Item.ComponentState) then Item.InitiateActions;
Item.Click;
LRebuild := Item.InternalRethinkHotkeys(False);
LRebuild := Item.InternalRethinkLines(False) or LRebuild;
if LRebuild then
Item.RebuildHandle;
if IsMDIWindowMenu(Item) then
if SendMessage(Application.MainForm.ClientHandle, WM_MDIREFRESHMENU, 0, 0) <> 0 then
DrawMenuBar(Application.MainForm.Handle);
Result := True;
end
else if not (csDesigning in ComponentState) and (Self is TPopupMenu) then
Items.InitiateActions;
end;
Tip by Max (max@nomail.com)
You cannot recompile the standard packages, your license does not allow it and
there are some units missing anyway. Copy the menus unit to your project directory,
modify the copy, and compile it as part of your project. You can copy the produced
DCU back into the LIB directory for other projects to use. This will work as long
as you don't build with packages and don't change anything in the units interface.
Tip by Peter Below
Answer 2:
This piece of code fixes a bug present in all versions of Delphi, that occurs
when switching between maximized MDI child windows, causing the close icon to
be grayed in Delphi 3 & 4 or the system menu and max/min/close icons to vanish
in Delphi 5. Tested in Delphi Client/Server 3, 4 & 5.
{$IFDEF VER100}
{$DEFINE DELPHI3&4}
{$ENDIF}
{$IFDEF VER120}
{$DEFINE DELPHI3&4}
{$ENDIF}
type
TMDIChild = class(TForm)
{ ... }
private
procedure WMMDIActivate(var Msg: TWMMDIActivate); message WM_MDIACTIVATE;
{ ... }
end;
procedure TMDIChild.WMMDIActivate;
var
Style: Longint;
begin
if (Msg.ActiveWnd = Handle) and (biSystemMenu in BorderIcons) then
begin
Style := GetWindowLong(Handle, GWL_STYLE);
if (Style and WS_MAXIMIZE <> 0) and (Style and WS_SYSMENU = 0) then
{$IFDEF DELPHI3&4}
SetWindowLong(Handle, GWL_STYLE, Style or WS_SYSMENU);
{$ELSE}
SendMessage(Handle, WM_SIZE, SIZE_RESTORED, 0);
{$ENDIF}
end;
inherited;
end;
Tip by Sergio Trindade