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用iocpsocket源码,谁能帮助一下(50)

  • 主题发起人 leizi1128
  • 开始时间
L

leizi1128

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用iocpsocket源码,谁能帮助一下,我在网上找到一个,但是还是不能安装,也不能使用,谁能有好使的iocp,给我帮个忙啊
 

白河愁

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网上找得到的代码都很有问题的,不用试了。
 
Y

ypy

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听说DXSOCKET不错
 
K

kk2000

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csnd 上有一个去那里看看吧! 那个应该不错的!
 
A

aerobull

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来自:白河愁, 时间:2009-10-25 18:01:19, ID:3979957网上找得到的代码都很有问题的,不用试了。 =========完全同意。无错的版本人家是不会免费发布出来的。
 
K

kk2000

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http://topic.csdn.net/u/20090721/00/9af7b292-61bd-4ee1-842a-cd33f261b6e1.html?42967看看这个吧! 我没有测试他的, 估计比其他网上的好吧!
 
S

smlabc

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2W出售IOCP服务器和客户端源码,有意的联系我QQ:42996843
 
S

skaly

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1.5W出售IOCP服务器和客户端源码,有意的联系我QQ:915497146
 
K

kk2000

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都卖钱了!
 
4

41426277

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我已不用DELPHI了,这是我学习C++ IOCP的源码// Module Name: iocmplt.cpp//// Description://// This sample illustrates how to develop a simple echo server Winsock// application using the completeion port I/O model. This // sample is implemented as a console-style application and simply prints// messages when connections are established and removed from the server.// The application listens for TCP connections on port 5150 and accepts them// as they arrive. When this application receives data from a client, it// simply echos (this is why we call it an echo server) the data back in// it's original form until the client closes the connection.//// Compile://// cl -o iocmplt iocmplt.cpp ws2_32.lib//// Command Line Options://// iocmplt.exe //// Note: There are no command line options for this sample.#include <winsock2.h>#include <windows.h>#include <stdio.h>#define PORT 5150#define DATA_BUFSIZE 8192typedef struct{ OVERLAPPED Overlapped; WSABUF DataBuf; CHAR Buffer[DATA_BUFSIZE]; DWORD BytesSEND; DWORD BytesRECV;} PER_IO_OPERATION_DATA, * LPPER_IO_OPERATION_DATA;typedef struct { SOCKET Socket;} PER_HANDLE_DATA, * LPPER_HANDLE_DATA;DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID);void main(void){ SOCKADDR_IN InternetAddr; SOCKET Listen; SOCKET Accept; HANDLE CompletionPort; SYSTEM_INFO SystemInfo; LPPER_HANDLE_DATA PerHandleData; LPPER_IO_OPERATION_DATA PerIoData; int i; DWORD RecvBytes; DWORD Flags; DWORD ThreadID; WSADATA wsaData; DWORD Ret; if ((Ret = WSAStartup(0x0202, &wsaData)) != 0) { printf("WSAStartup failed with error %d/n", Ret); return; } // Setup an I/O completion port. if ((CompletionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0)) == NULL) { printf( "CreateIoCompletionPort failed with error: %d/n", GetLastError()); return; } // Determine how many processors are on the system. GetSystemInfo(&SystemInfo); // Create worker threads based on the number of processors available on the // system. Create two worker threads for each processor. for(i = 0; i < SystemInfo.dwNumberOfProcessors * 2; i++) { HANDLE ThreadHandle; // Create a server worker thread and pass the completion port to the thread. if ((ThreadHandle = CreateThread(NULL, 0, ServerWorkerThread, CompletionPort, 0, &ThreadID)) == NULL) { printf("CreateThread() failed with error %d/n", GetLastError()); return; } // Close the thread handle CloseHandle(ThreadHandle); } // Create a listening socket if ((Listen = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET) { printf("WSASocket() failed with error %d/n", WSAGetLastError()); return; } InternetAddr.sin_family = AF_INET; InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY); InternetAddr.sin_port = htons(PORT); if (bind(Listen, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr)) == SOCKET_ERROR) { printf("bind() failed with error %d/n", WSAGetLastError()); return; } // Prepare socket for listening if (listen(Listen, 5) == SOCKET_ERROR) { printf("listen() failed with error %d/n", WSAGetLastError()); return; } // Accept connections and assign to the completion port. while(TRUE) { if ((Accept = WSAAccept(Listen, NULL, NULL, NULL, 0)) == SOCKET_ERROR) { printf("WSAAccept() failed with error %d/n", WSAGetLastError()); return; } // Create a socket information structure to associate with the socket if ((PerHandleData = (LPPER_HANDLE_DATA) GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA))) == NULL) { printf("GlobalAlloc() failed with error %d/n", GetLastError()); return; } // Associate the accepted socket with the original completion port. printf("Socket number %d connected/n", Accept); PerHandleData->Socket = Accept; if (CreateIoCompletionPort((HANDLE) Accept, CompletionPort, (DWORD) PerHandleData, 0) == NULL) { printf("CreateIoCompletionPort failed with error %d/n", GetLastError()); return; } // Create per I/O socket information structure to associate with the // WSARecv call below. if ((PerIoData = (LPPER_IO_OPERATION_DATA) GlobalAlloc(GPTR, sizeof(PER_IO_OPERATION_DATA))) == NULL) { printf("GlobalAlloc() failed with error %d/n", GetLastError()); return; } ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED)); PerIoData->BytesSEND = 0; PerIoData->BytesRECV = 0; PerIoData->DataBuf.len = DATA_BUFSIZE; PerIoData->DataBuf.buf = PerIoData->Buffer; Flags = 0; if (WSARecv(Accept, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags, &(PerIoData->Overlapped), NULL) == SOCKET_ERROR) { if (WSAGetLastError() != ERROR_IO_PENDING) { printf("WSARecv() failed with error %d/n", WSAGetLastError()); return; } } }}DWORD WINAPI ServerWorkerThread(LPVOID CompletionPortID){ HANDLE CompletionPort = (HANDLE) CompletionPortID; DWORD BytesTransferred; LPOVERLAPPED Overlapped; LPPER_HANDLE_DATA PerHandleData; LPPER_IO_OPERATION_DATA PerIoData; DWORD SendBytes, RecvBytes; DWORD Flags; while(TRUE) { if (GetQueuedCompletionStatus(CompletionPort, &BytesTransferred, (LPDWORD)&PerHandleData, (LPOVERLAPPED *) &PerIoData, INFINITE) == 0) { printf("GetQueuedCompletionStatus failed with error %d/n", GetLastError()); return 0; } // First check to see if an error has occured on the socket and if so // then close the socket and cleanup the SOCKET_INFORMATION structure // associated with the socket. if (BytesTransferred == 0) { printf("Closing socket %d/n", PerHandleData->Socket); if (closesocket(PerHandleData->Socket) == SOCKET_ERROR) { printf("closesocket() failed with error %d/n", WSAGetLastError()); return 0; } GlobalFree(PerHandleData); GlobalFree(PerIoData); continue; } // Check to see if the BytesRECV field equals zero. If this is so, then // this means a WSARecv call just completed so update the BytesRECV field // with the BytesTransferred value from the completed WSARecv() call. if (PerIoData->BytesRECV == 0) { PerIoData->BytesRECV = BytesTransferred; PerIoData->BytesSEND = 0; } else { PerIoData->BytesSEND += BytesTransferred; } if (PerIoData->BytesRECV > PerIoData->BytesSEND) { // Post another WSASend() request. // Since WSASend() is not gauranteed to send all of the bytes requested, // continue posting WSASend() calls until all received bytes are sent. ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED)); PerIoData->DataBuf.buf = PerIoData->Buffer + PerIoData->BytesSEND; PerIoData->DataBuf.len = PerIoData->BytesRECV - PerIoData->BytesSEND; if (WSASend(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &SendBytes, 0, &(PerIoData->Overlapped), NULL) == SOCKET_ERROR) { if (WSAGetLastError() != ERROR_IO_PENDING) { printf("WSASend() failed with error %d/n", WSAGetLastError()); return 0; } } } else { PerIoData->BytesRECV = 0; // Now that there are no more bytes to send post another WSARecv() request. Flags = 0; ZeroMemory(&(PerIoData->Overlapped), sizeof(OVERLAPPED)); PerIoData->DataBuf.len = DATA_BUFSIZE; PerIoData->DataBuf.buf = PerIoData->Buffer; if (WSARecv(PerHandleData->Socket, &(PerIoData->DataBuf), 1, &RecvBytes, &Flags, &(PerIoData->Overlapped), NULL) == SOCKET_ERROR) { if (WSAGetLastError() != ERROR_IO_PENDING) { printf("WSARecv() failed with error %d/n", WSAGetLastError()); return 0; } } } }}
 
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