我一个朋友给我了一个包装好的线程池类,但是我不太会用,请教诸位达人帮助 ( 积分: 100 )

  • 主题发起人 主题发起人 pladxhy
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pladxhy

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线程池的完整代码如下,请诸位大人帮小弟我做个最简单的例子,用定时器每秒加一些字符串,然后在线程里showmessage出来就行了.谢谢诸位,100分酬谢!
unit uThreadPool;
{ aPool.AddRequest(TMyRequest.Create(RequestParam1, RequestParam2, ...));
}
interface
uses
Windows,
Classes;
// 是否记录日志
// {$DEFINE NOLOGS}
type
TCriticalSection = class(TObject)
protected
FSection: TRTLCriticalSection;
public
constructor Create;
destructor Destroy;
override;
// 进入临界区
procedure Enter;
// 离开临界区
procedure Leave;
// 尝试进入
function TryEnter: Boolean;
end;

type
// 储存请求数据的基本类
TWorkItem = class(TObject)
public
// 是否有重复任务
function IsTheSame(DataObj: TWorkItem): Boolean;
virtual;
// 如果 NOLOGS 被定义,则禁用。
function TextForLog: string;
virtual;
end;

type
TThreadsPool = class;
//线程状态
TThreadState = (tcsInitializing, tcsWaiting, tcsGetting, tcsProcessing,
tcsProcessed, tcsTerminating, tcsCheckingDown);
// 工作线程仅用于线程池内, 不要直接创建并调用它。
TProcessorThread = class(TThread)
private
// 创建线程时临时的Event对象, 阻塞线程直到初始化完成
hInitFinished: THandle;
// 初始化出错信息
sInitError: string;
// 记录日志
procedure WriteLog(const Str: string;
Level: Integer = 0);
protected
// 线程临界区同步对像
csProcessingDataObject: TCriticalSection;
// 平均处理时间
FAverageProcessing: Integer;
// 等待请求的平均时间
FAverageWaitingTime: Integer;
// 本线程实例的运行状态
FCurState: TThreadState;
// 本线程实例所附属的线程池
FPool: TThreadsPool;
// 当前处理的数据对像。
FProcessingDataObject: TWorkItem;
// 线程停止 Event, TProcessorThread.Terminate 中开绿灯
hThreadTerminated: THandle;
uProcessingStart: DWORD;
// 开始等待的时间, 通过 GetTickCount 取得。
uWaitingStart: DWORD;
// 计算平均工作时间
function AverageProcessingTime: DWORD;
// 计算平均等待时间
function AverageWaitingTime: DWORD;
procedure Execute;
override;
function IamCurrentlyProcess(DataObj: TWorkItem): Boolean;
// 转换枚举类型的线程状态为字串类型
function InfoText: string;
// 线程是否长时间处理同一个请求?(已死掉?)
function IsDead: Boolean;
// 线程是否已完成当成任务
function isFinished: Boolean;
// 线程是否处于空闲状态
function isIdle: Boolean;
// 平均值校正计算。
function NewAverage(OldAvg, NewVal: Integer): Integer;
public
Tag: Integer;
constructor Create(APool: TThreadsPool);
destructor Destroy;
override;
procedure Terminate;
end;

// 线程初始化时触发的事件
TProcessorThreadInitializing = procedure(Sender: TThreadsPool;
aThread:
TProcessorThread) of object;
// 线程结束时触发的事件
TProcessorThreadFinalizing = procedure(Sender: TThreadsPool;
aThread:
TProcessorThread) of object;
// 线程处理请求时触发的事件
TProcessRequest = procedure(Sender: TThreadsPool;
WorkItem: TWorkItem;
aThread: TProcessorThread) of object;
TEmptyKind = (
ekQueueEmpty, //任务被取空后
ekProcessingFinished // 最后一个任务处理完毕后
);
// 任务队列空时触发的事件
TQueueEmpty = procedure(Sender: TThreadsPool;
EmptyKind: TEmptyKind) of
object;

TThreadsPool = class(TComponent)
private
csQueueManagment: TCriticalSection;
csThreadManagment: TCriticalSection;
FProcessRequest: TProcessRequest;
FQueue: TList;
FQueueEmpty: TQueueEmpty;
// 线程超时阀值
FThreadDeadTimeout: DWORD;
FThreadFinalizing: TProcessorThreadFinalizing;
FThreadInitializing: TProcessorThreadInitializing;
// 工作中的线程
FThreads: TList;
// 执行了 terminat 发送退出指令, 正在结束的线程.
FThreadsKilling: TList;
// 最少, 最大线程数
FThreadsMax: Integer;
// 最少, 最大线程数
FThreadsMin: Integer;
// 池平均等待时间
function PoolAverageWaitingTime: Integer;
procedure WriteLog(const Str: string;
Level: Integer = 0);
protected
FLastGetPoint: Integer;
// Semaphore, 统计任务队列
hSemRequestCount: THandle;
// Waitable timer. 每30触发一次的时间量同步
hTimCheckPoolDown: THandle;
// 线程池停机(检查并清除空闲线程和死线程)
procedure CheckPoolDown;
// 清除死线程,并补充不足的工作线程
procedure CheckThreadsForGrow;
proceduredo
Processed;
proceduredo
ProcessRequest(aDataObj: TWorkItem;
aThread: TProcessorThread);
virtual;
proceduredo
QueueEmpty(EmptyKind: TEmptyKind);
virtual;
proceduredo
ThreadFinalizing(aThread: TProcessorThread);
virtual;
// 执行事件
proceduredo
ThreadInitializing(aThread: TProcessorThread);
virtual;
// 释放 FThreadsKilling 列表中的线程
procedure FreeFinishedThreads;
// 申请任务
procedure GetRequest(out Request: TWorkItem);
// 清除死线程
procedure KillDeadThreads;
public
constructor Create(AOwner: TComponent);
override;
destructor Destroy;
override;
// 就进行任务是否重复的检查, 检查发现重复就返回 False
function AddRequest(aDataObject: TWorkItem;
CheckForDoubles: Boolean =
False): Boolean;
overload;
// 转换枚举类型的线程状态为字串类型
function InfoText: string;
published
// 线程处理任务时触发的事件
property OnProcessRequest: TProcessRequest read FProcessRequest write
FProcessRequest;
// 任务列表为空时解发的事件
property OnQueueEmpty: TQueueEmpty read FQueueEmpty write FQueueEmpty;
// 线程结束时触发的事件
property OnThreadFinalizing: TProcessorThreadFinalizing read
FThreadFinalizing write FThreadFinalizing;
// 线程初始化时触发的事件
property OnThreadInitializing: TProcessorThreadInitializing read
FThreadInitializing write FThreadInitializing;
// 线程超时值(毫秒), 如果处理超时,将视为死线程
property ThreadDeadTimeout: DWORD read FThreadDeadTimeout write
FThreadDeadTimeout default 0;
// 最大线程数
property ThreadsMax: Integer read FThreadsMax write FThreadsMax default 1;
// 最小线程数
property ThreadsMin: Integer read FThreadsMin write FThreadsMin default 0;
end;

type
//日志记志函数
TLogWriteProc = procedure(
const Str: string;
//日志
LogID: Integer = 0;
Level: Integer = 0 //Level = 0 - 跟踪信息, 10 - 致命错误
);
var
WriteLog: TLogWriteProc;
// 如果存在实例就写日志
implementation
uses
SysUtils;
// 储存请求数据的基本类
{
********************************** TWorkItem ***********************************
}
function TWorkItem.IsTheSame(DataObj: TWorkItem): Boolean;
begin
Result := False;
end;
{ TWorkItem.IsTheSame }
function TWorkItem.TextForLog: string;
begin
Result := 'Request';
end;
{ TWorkItem.TextForLog }
{
********************************* TThreadsPool *********************************
}
constructor TThreadsPool.Create(AOwner: TComponent);
var
DueTo: Int64;
begin
{$IFNDEF NOLOGS}
WriteLog('创建线程池', 5);
{$ENDIF}
inherited;
csQueueManagment := TCriticalSection.Create;
FQueue := TList.Create;
csThreadManagment := TCriticalSection.Create;
FThreads := TList.Create;
FThreadsKilling := TList.Create;
FThreadsMin := 0;
FThreadsMax := 1;
FThreadDeadTimeout := 0;
FLastGetPoint := 0;
//
hSemRequestCount := CreateSemaphore(nil, 0, $7FFFFFFF, nil);
DueTo := -1;
//可等待的定时器(只用于Window NT4或更高)
hTimCheckPoolDown := CreateWaitableTimer(nil, False, nil);
if hTimCheckPoolDown = 0 then
// Win9x不支持
// In Win9x number of thread will be never decrised
hTimCheckPoolDown := CreateEvent(nil, False, False, nil)
else
SetWaitableTimer(hTimCheckPoolDown, DueTo, 30000, nil, nil, False);
end;
{ TThreadsPool.Create }
destructor TThreadsPool.Destroy;
var
n, i: Integer;
Handles: array of THandle;
begin
{$IFNDEF NOLOGS}
WriteLog('线程池销毁', 5);
{$ENDIF}
csThreadManagment.Enter;
SetLength(Handles, FThreads.Count);
n := 0;
for i := 0 to FThreads.Count - 1do
if FThreads <> nil then
begin
Handles[n] := TProcessorThread(FThreads).Handle;
TProcessorThread(FThreads).Terminate;
Inc(n);
end;
WaitForMultipleObjects(n, @Handles[0], True, 30000);
for i := 0 to FThreads.Count - 1do
TProcessorThread(FThreads).Free;
FThreads.Free;
FThreadsKilling.Free;
csThreadManagment.Free;
csQueueManagment.Enter;
for i := FQueue.Count - 1do
wnto 0do
TObject(FQueue).Free;
FQueue.Free;
csQueueManagment.Free;
CloseHandle(hSemRequestCount);
CloseHandle(hTimCheckPoolDown);
inherited;
end;
{ TThreadsPool.Destroy }
function TThreadsPool.AddRequest(aDataObject: TWorkItem;
CheckForDoubles:
Boolean = False): Boolean;
var
i: Integer;
begin
{$IFNDEF NOLOGS}
WriteLog('AddRequest(' + aDataObject.TextForLog + ')', 2);
{$ENDIF}
Result := False;
csQueueManagment.Enter;
try
// 如果 CheckForDoubles = TRUE
// 则进行任务是否重复的检查
if CheckForDoubles then
for i := 0 to FQueue.Count - 1do
if (FQueue <> nil)
and aDataObject.IsTheSame(TWorkItem(FQueue)) then
Exit;
// 发现有相同的任务
csThreadManagment.Enter;
try
// 清除死线程,并补充不足的工作线程
CheckThreadsForGrow;
// 如果 CheckForDoubles = TRUE
// 则检查是否有相同的任务正在处理中
if CheckForDoubles then
for i := 0 to FThreads.Count - 1do
if TProcessorThread(FThreads).IamCurrentlyProcess(aDataObject) then
Exit;
// 发现有相同的任务
finally
csThreadManagment.Leave;
end;

//将任务加入队列
FQueue.Add(aDataObject);
//释放一个同步信号量
ReleaseSemaphore(hSemRequestCount, 1, nil);
{$IFNDEF NOLOGS}
WriteLog('释放一个同步信号量)', 1);
{$ENDIF}
Result := True;
finally
csQueueManagment.Leave;
end;
{$IFNDEF NOLOGS}
//调试信息
WriteLog('增加一个任务(' + aDataObject.TextForLog + ')', 1);
{$ENDIF}
end;
{ TThreadsPool.AddRequest }
{
函 数 名:TThreadsPool.CheckPoolDown
功能描述:线程池停机(检查并清除空闲线程和死线程)
输入参数:无
返 回 值: 无
创建日期:2006.10.22 11:31
修改日期:2006.
作 者:Kook
附加说明:
}
procedure TThreadsPool.CheckPoolDown;
var
i: Integer;
begin
{$IFNDEF NOLOGS}
WriteLog('TThreadsPool.CheckPoolDown', 1);
{$ENDIF}
csThreadManagment.Enter;
try
{$IFNDEF NOLOGS}
WriteLog(InfoText, 2);
{$ENDIF}
// 清除死线程
KillDeadThreads;
// 释放 FThreadsKilling 列表中的线程
FreeFinishedThreads;
// 如果线程空闲,就终止它
for i := FThreads.Count - 1do
wnto FThreadsMindo
if TProcessorThread(FThreads).isIdle then
begin
//发出终止命令
TProcessorThread(FThreads).Terminate;
//加入待清除队列
FThreadsKilling.Add(FThreads);
//从工作队列中除名
FThreads.Delete(i);
//todo: ??
Break;
end;
finally
csThreadManagment.Leave;
end;
end;
{ TThreadsPool.CheckPoolDown }
{
函 数 名:TThreadsPool.CheckThreadsForGrow
功能描述:清除死线程,并补充不足的工作线程
输入参数:无
返 回 值: 无
创建日期:2006.10.22 11:31
修改日期:2006.
作 者:Kook
附加说明:
}
procedure TThreadsPool.CheckThreadsForGrow;
var
AvgWait: Integer;
i: Integer;
begin
{
New thread created if:
新建线程的条件:
1. 工作线程数小于最小线程数
2. 工作线程数小于最大线程数 and 线程池平均等待时间 < 100ms(系统忙)
3. 任务大于工作线程数的4倍
}
csThreadManagment.Enter;
try
KillDeadThreads;
if FThreads.Count < FThreadsMin then
begin
{$IFNDEF NOLOGS}
WriteLog('工作线程数小于最小线程数', 4);
{$ENDIF}
for i := FThreads.Count to FThreadsMin - 1do
try
FThreads.Add(TProcessorThread.Create(Self));
except
on e: Exceptiondo

WriteLog(
'TProcessorThread.Create raise: ' + e.ClassName + #13#10#9'Message: '
+ e.Message,
9
);
end
end
else
if FThreads.Count < FThreadsMax then
begin
{$IFNDEF NOLOGS}
WriteLog('工作线程数小于最大线程数 and 线程池平均等待时间 < 100ms', 3);
{$ENDIF}
AvgWait := PoolAverageWaitingTime;
{$IFNDEF NOLOGS}
WriteLog(Format(
'FThreads.Count (%d)<FThreadsMax(%d), AvgWait=%d',
[FThreads.Count, FThreadsMax, AvgWait]),
4
);
{$ENDIF}
if AvgWait < 100 then
try
FThreads.Add(TProcessorThread.Create(Self));
except
on e: Exceptiondo
WriteLog(
'TProcessorThread.Create raise: ' + e.ClassName +
#13#10#9'Message: ' + e.Message,
9
);
end;
end;
finally
csThreadManagment.Leave;
end;
end;
{ TThreadsPool.CheckThreadsForGrow }
procedure TThreadsPool.DoProcessed;
var
i: Integer;
begin
if (FLastGetPoint < FQueue.Count) then
Exit;
csThreadManagment.Enter;
try
for i := 0 to FThreads.Count - 1do
if TProcessorThread(FThreads).FCurState in [tcsProcessing] then
Exit;
finally
csThreadManagment.Leave;
end;
do
QueueEmpty(ekProcessingFinished);
end;
{ TThreadsPool.DoProcessed }
procedure TThreadsPool.DoProcessRequest(aDataObj: TWorkItem;
aThread:
TProcessorThread);
begin
if Assigned(FProcessRequest) then
FProcessRequest(Self, aDataObj, aThread);
end;
{ TThreadsPool.DoProcessRequest }
procedure TThreadsPool.DoQueueEmpty(EmptyKind: TEmptyKind);
begin
if Assigned(FQueueEmpty) then
FQueueEmpty(Self, EmptyKind);
end;
{ TThreadsPool.DoQueueEmpty }
procedure TThreadsPool.DoThreadFinalizing(aThread: TProcessorThread);
begin
if Assigned(FThreadFinalizing) then
FThreadFinalizing(Self, aThread);
end;
{ TThreadsPool.DoThreadFinalizing }
procedure TThreadsPool.DoThreadInitializing(aThread: TProcessorThread);
begin
if Assigned(FThreadInitializing) then
FThreadInitializing(Self, aThread);
end;
{ TThreadsPool.DoThreadInitializing }
{
函 数 名:TThreadsPool.FreeFinishedThreads
功能描述:释放 FThreadsKilling 列表中的线程
输入参数:无
返 回 值: 无
创建日期:2006.10.22 11:34
修改日期:2006.
作 者:Kook
附加说明:
}
procedure TThreadsPool.FreeFinishedThreads;
var
i: Integer;
begin
if csThreadManagment.TryEnter then
try
for i := FThreadsKilling.Count - 1do
wnto 0do
if TProcessorThread(FThreadsKilling).isFinished then
begin
TProcessorThread(FThreadsKilling).Free;
FThreadsKilling.Delete(i);
end;
finally
csThreadManagment.Leave
end;
end;
{ TThreadsPool.FreeFinishedThreads }
{
函 数 名:TThreadsPool.GetRequest
功能描述:申请任务
输入参数:out Request: TRequestDataObject
返 回 值: 无
创建日期:2006.10.22 11:34
修改日期:2006.
作 者:Kook
附加说明:
}
procedure TThreadsPool.GetRequest(out Request: TWorkItem);
begin
{$IFNDEF NOLOGS}
WriteLog('申请任务', 2);
{$ENDIF}
csQueueManagment.Enter;
try
//跳过空的队列元素
while (FLastGetPoint < FQueue.Count) and (FQueue[FLastGetPoint] = nil)do
Inc(FLastGetPoint);
Assert(FLastGetPoint < FQueue.Count);
//压缩队列,清除空元素
if (FQueue.Count > 127) and (FLastGetPoint >= (3 * FQueue.Count) div 4) then
begin
{$IFNDEF NOLOGS}
WriteLog('FQueue.Pack', 1);
{$ENDIF}
FQueue.Pack;
FLastGetPoint := 0;
end;

Request := TWorkItem(FQueue[FLastGetPoint]);
FQueue[FLastGetPoint] := nil;
inc(FLastGetPoint);
if (FLastGetPoint = FQueue.Count) then
//如果队列中无任务
begin

do
QueueEmpty(ekQueueEmpty);
FQueue.Clear;
FLastGetPoint := 0;
end;
finally
csQueueManagment.Leave;
end;
end;
{ TThreadsPool.GetRequest }
function TThreadsPool.InfoText: string;
begin
Result := '';
//end;
//{$else
}
//var
// i: Integer;
//begin
// csQueueManagment.Enter;
// csThreadManagment.Enter;
// try
// if (FThreads.Count = 0) and (FThreadsKilling.Count = 1) and
// TProcessorThread(FThreadsKilling[0]).isFinished then
// FreeFinishedThreads;
//
// Result := Format(
// 'Pool thread: Min=%d, Max=%d, WorkingThreadsCount=%d, TerminatedThreadCount=%d, QueueLength=%d'#13#10,
// [ThreadsMin, ThreadsMax, FThreads.Count, FThreadsKilling.Count,
// FQueue.Count]
// );
// if FThreads.Count > 0 then
// Result := Result + 'Working threads:'#13#10;
// for i := 0 to FThreads.Count - 1do
// Result := Result + TProcessorThread(FThreads).InfoText + #13#10;
// if FThreadsKilling.Count > 0 then
// Result := Result + 'Terminated threads:'#13#10;
// for i := 0 to FThreadsKilling.Count - 1do
// Result := Result + TProcessorThread(FThreadsKilling).InfoText + #13#10;
// finally
// csThreadManagment.Leave;
// csQueueManagment.Leave;
// end;
//end;
//{$ENDIF}
end;
{ TThreadsPool.InfoText }
{
函 数 名:TThreadsPool.KillDeadThreads
功能描述:清除死线程
输入参数:无
返 回 值: 无
创建日期:2006.10.22 11:32
修改日期:2006.
作 者:Kook
附加说明:
}
procedure TThreadsPool.KillDeadThreads;
var
i: Integer;
begin
// Check for dead threads
if csThreadManagment.TryEnter then
try
for i := 0 to FThreads.Count - 1do
if TProcessorThread(FThreads).IsDead then
begin
// Dead thread moverd to other list.
// New thread created to replace dead one
TProcessorThread(FThreads).Terminate;
FThreadsKilling.Add(FThreads);
try
FThreads := TProcessorThread.Create(Self);
except
on e: Exceptiondo
begin
FThreads := nil;
{$IFNDEF NOLOGS}
WriteLog(
'TProcessorThread.Create raise: ' + e.ClassName +
#13#10#9'Message: ' + e.Message,
9
);
{$ENDIF}
end;
end;
end;
finally
csThreadManagment.Leave
end;
end;
{ TThreadsPool.KillDeadThreads }
function TThreadsPool.PoolAverageWaitingTime: Integer;
var
i: Integer;
begin
Result := 0;
if FThreads.Count > 0 then
begin
for i := 0 to FThreads.Count - 1do
Inc(result, TProcessorThread(FThreads).AverageWaitingTime);
Result := Result div FThreads.Count
end
else
Result := 1;
end;
{ TThreadsPool.PoolAverageWaitingTime }
procedure TThreadsPool.WriteLog(const Str: string;
Level: Integer = 0);
begin
{$IFNDEF NOLOGS}
uThreadPool.WriteLog(Str, 0, Level);
{$ENDIF}
end;
{ TThreadsPool.WriteLog }
// 工作线程仅用于线程池内, 不要直接创建并调用它。
{
******************************* TProcessorThread *******************************
}
constructor TProcessorThread.Create(APool: TThreadsPool);
begin
WriteLog('创建工作线程', 5);
inherited Create(True);
FPool := aPool;
FAverageWaitingTime := 1000;
FAverageProcessing := 3000;
sInitError := '';
{
各参数的意义如下:

参数一:填上 nil 即可。
参数二:是否采用手动调整灯号。
参数三:灯号的起始状态,False 表示红灯。
参数四:Event 名称, 对象名称相同的话,会指向同一个对象,所以想要有两个Event对象,便要有两个不同的名称(这名称以字符串来存.为NIL的话系统每次会自己创建一个不同的名字,就是被次创建的都是新的EVENT)。
传回值:Event handle。
}
hInitFinished := CreateEvent(nil, True, False, nil);
hThreadTerminated := CreateEvent(nil, True, False, nil);
csProcessingDataObject := TCriticalSection.Create;
try
WriteLog('TProcessorThread.Create::Resume', 3);
Resume;
//阻塞, 等待初始化完成
WaitForSingleObject(hInitFinished, INFINITE);
if sInitError <> '' then
raise Exception.Create(sInitError);
finally
CloseHandle(hInitFinished);
end;
WriteLog('TProcessorThread.Create::Finished', 3);
end;
{ TProcessorThread.Create }
destructor TProcessorThread.Destroy;
begin
WriteLog('工作线程销毁', 5);
CloseHandle(hThreadTerminated);
csProcessingDataObject.Free;
inherited;
end;
{ TProcessorThread.Destroy }
function TProcessorThread.AverageProcessingTime: DWORD;
begin
if (FCurState in [tcsProcessing]) then
Result := NewAverage(FAverageProcessing, GetTickCount - uProcessingStart)
else
Result := FAverageProcessing
end;
{ TProcessorThread.AverageProcessingTime }
function TProcessorThread.AverageWaitingTime: DWORD;
begin
if (FCurState in [tcsWaiting, tcsCheckingDown]) then
Result := NewAverage(FAverageWaitingTime, GetTickCount - uWaitingStart)
else
Result := FAverageWaitingTime
end;
{ TProcessorThread.AverageWaitingTime }
procedure TProcessorThread.Execute;
type
THandleID = (hidTerminateThread, hidRequest, hidCheckPoolDown);
var
WaitedTime: Integer;
Handles: array[THandleID] of THandle;
begin
WriteLog('工作线程进常运行', 3);
//当前状态:初始化
FCurState := tcsInitializing;
try
//执行外部事件
FPool.DoThreadInitializing(Self);
except
on e: Exceptiondo
sInitError := e.Message;
end;

//初始化完成,初始化Event绿灯
SetEvent(hInitFinished);
WriteLog('TProcessorThread.Execute::Initialized', 3);
//引用线程池的同步 Event
Handles[hidTerminateThread] := hThreadTerminated;
Handles[hidRequest] := FPool.hSemRequestCount;
Handles[hidCheckPoolDown] := FPool.hTimCheckPoolDown;
//时间戳,
//todo: 好像在线程中用 GetTickCount;
会不正常
uWaitingStart := GetTickCount;
//任务置空
FProcessingDataObject := nil;
//大巡环
while not terminateddo
begin
//当前状态:等待
FCurState := tcsWaiting;
//阻塞线程,使线程休眠
case WaitForMultipleObjects(Length(Handles), @Handles, False, INFINITE) -
WAIT_OBJECT_0 of
WAIT_OBJECT_0 + ord(hidTerminateThread):
begin
WriteLog('TProcessorThread.Execute:: Terminate event signaled ', 5);
//当前状态:正在终止线程
FCurState := tcsTerminating;
//退出大巡环(结束线程)
Break;
end;

WAIT_OBJECT_0 + ord(hidRequest):
begin
WriteLog('TProcessorThread.Execute:: Request semaphore signaled ', 3);
//等待的时间
WaitedTime := GetTickCount - uWaitingStart;
//重新计算平均等待时间
FAverageWaitingTime := NewAverage(FAverageWaitingTime, WaitedTime);
//当前状态:申请任务
FCurState := tcsGetting;
//如果等待时间过短,则检查工作线程是否足够
if WaitedTime < 5 then
FPool.CheckThreadsForGrow;
//从线程池的任务队列中得到任务
FPool.GetRequest(FProcessingDataObject);
//开始处理的时间戳
uProcessingStart := GetTickCount;
//当前状态:执行任务
FCurState := tcsProcessing;
try
{$IFNDEF NOLOGS}
WriteLog('Processing: ' + FProcessingDataObject.TextForLog, 2);
{$ENDIF}
//执行任务
FPool.DoProcessRequest(FProcessingDataObject, Self);
except
on e: Exceptiondo
WriteLog(
'OnProcessRequest for ' + FProcessingDataObject.TextForLog +
#13#10'raise Exception: ' + e.Message,
8
);
end;

//释放任务对象
csProcessingDataObject.Enter;
try
FProcessingDataObject.Free;
FProcessingDataObject := nil;
finally
csProcessingDataObject.Leave;
end;
//重新计算
FAverageProcessing := NewAverage(FAverageProcessing, GetTickCount -
uProcessingStart);
//当前状态:执行任务完毕
FCurState := tcsProcessed;
//执行线程外事件
FPool.DoProcessed;
uWaitingStart := GetTickCount;
end;
WAIT_OBJECT_0 + ord(hidCheckPoolDown):
begin
// !!! Never called under Win9x
WriteLog('TProcessorThread.Execute:: CheckPoolDown timer signaled ',
4);
//当前状态:线程池停机(检查并清除空闲线程和死线程)
FCurState := tcsCheckingDown;
FPool.CheckPoolDown;
end;
end;
end;
FCurState := tcsTerminating;
FPool.DoThreadFinalizing(Self);
end;
{ TProcessorThread.Execute }
function TProcessorThread.IamCurrentlyProcess(DataObj: TWorkItem): Boolean;
begin
csProcessingDataObject.Enter;
try
Result := (FProcessingDataObject <> nil) and
DataObj.IsTheSame(FProcessingDataObject);
finally
csProcessingDataObject.Leave;
end;
end;
{ TProcessorThread.IamCurrentlyProcess }
function TProcessorThread.InfoText: string;
const
ThreadStateNames: array[TThreadState] of string =
(
'tcsInitializing',
'tcsWaiting',
'tcsGetting',
'tcsProcessing',
'tcsProcessed',
'tcsTerminating',
'tcsCheckingDown'
);
begin
{$IFNDEF NOLOGS}
Result := Format(
'%5d: %15s, AverageWaitingTime=%6d, AverageProcessingTime=%6d',
[ThreadID, ThreadStateNames[FCurState], AverageWaitingTime,
AverageProcessingTime]
);
case FCurState of
tcsWaiting:
Result := Result + ', WaitingTime=' + IntToStr(GetTickCount -
uWaitingStart);
tcsProcessing:
Result := Result + ', ProcessingTime=' + IntToStr(GetTickCount -
uProcessingStart);
end;

csProcessingDataObject.Enter;
try
if FProcessingDataObject <> nil then
Result := Result + ' ' + FProcessingDataObject.TextForLog;
finally
csProcessingDataObject.Leave;
end;
{$ENDIF}
end;
{ TProcessorThread.InfoText }
function TProcessorThread.IsDead: Boolean;
begin
Result :=
Terminated or
(FPool.ThreadDeadTimeout > 0) and (FCurState = tcsProcessing) and
(GetTickCount - uProcessingStart > FPool.ThreadDeadTimeout);
if Result then
WriteLog('Thread dead', 5);
end;
{ TProcessorThread.IsDead }
function TProcessorThread.isFinished: Boolean;
begin
Result := WaitForSingleObject(Handle, 0) = WAIT_OBJECT_0;
end;
{ TProcessorThread.isFinished }
function TProcessorThread.isIdle: Boolean;
begin
// 如果线程状态是 tcsWaiting, tcsCheckingDown
// 并且 空间时间 > 100ms,
// 并且 平均等候任务时间大于平均工作时间的 50%
// 则视为空闲。
Result :=
(FCurState in [tcsWaiting, tcsCheckingDown]) and
(AverageWaitingTime > 100) and
(AverageWaitingTime * 2 > AverageProcessingTime);
end;
{ TProcessorThread.isIdle }
function TProcessorThread.NewAverage(OldAvg, NewVal: Integer): Integer;
begin
Result := (OldAvg * 2 + NewVal) div 3;
end;
{ TProcessorThread.NewAverage }
procedure TProcessorThread.Terminate;
begin
WriteLog('TProcessorThread.Terminate', 5);
inherited Terminate;
SetEvent(hThreadTerminated);
end;
{ TProcessorThread.Terminate }
procedure TProcessorThread.WriteLog(const Str: string;
Level: Integer = 0);
begin
{$IFNDEF NOLOGS}
uThreadPool.WriteLog(Str, ThreadID, Level);
{$ENDIF}
end;
{ TProcessorThread.WriteLog }
{
******************************* TCriticalSection *******************************
}
constructor TCriticalSection.Create;
begin
InitializeCriticalSection(FSection);
end;
{ TCriticalSection.Create }
destructor TCriticalSection.Destroy;
begin
DeleteCriticalSection(FSection);
end;
{ TCriticalSection.Destroy }
procedure TCriticalSection.Enter;
begin
EnterCriticalSection(FSection);
end;
{ TCriticalSection.Enter }
procedure TCriticalSection.Leave;
begin
LeaveCriticalSection(FSection);
end;
{ TCriticalSection.Leave }
function TCriticalSection.TryEnter: Boolean;
begin
Result := TryEnterCriticalSection(FSection);
end;
{ TCriticalSection.TryEnter }
procedure NoLogs(const Str: string;
LogID: Integer = 0;
Level: Integer = 0);
begin
end;

initialization
WriteLog := NoLogs;
end.
 
诸位大大,别光看那,帮帮小弟我啊
 
唉,为啥大家都是光看那!我在加100分,不知道可有达人帮帮小弟啊!
 
不是很懂,过来学习学习,楼主不好意思
 
不知道晚了没有,我来回答一个简单的用法。
注:在TWorkItem加字段FI:integer;
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, uThreadPool;
type
TForm1 = class(TForm)
Button1 : TButton;
procedure FormCreate(Sender : TObject);
procedure Button1Click(Sender : TObject);
Private
{ Private declarations }
proceduredo
MyWork(Sender : TThreadsPool;
WorkItem : TWorkItem;
aThread : TProcessorThread);
Public
{ Public declarations }
ThreadsPool : TThreadsPool;
end;

procedure WriteLine(sFileName : string;
sLine : string);
var
Form1 : TForm1;
implementation
{$R *.dfm}
procedure WriteLine(sFileName : string;
sLine : string);
var
fp : TextFile;
s : string;
begin
try
//CheckDir(ExtractFilePath(sFileName));
AssignFile(fp, sFileName);
if not FileExists(sFileName) then
Rewrite(fp);
Append(fp);
s := sLine;
Writeln(fp, s);
Flush(fp);
CloseFile(fp);
except
Flush(fp);
CloseFile(fp);
raise;
end;
end;

procedure TForm1.DoMyWork(Sender : TThreadsPool;
WorkItem : TWorkItem;
aThread : TProcessorThread);
var
i : integer;
iRst : integer;
begin
iRst := 0;
for i := 0 to WorkItem.FIdo
iRst := iRst + i;
WriteLine('D:/tmp.txt', DateTimeToStr(Now) + ' Work:' + IntToStr(WorkItem.FI)
+ ' Rst:' + IntToStr(iRst));
end;

procedure TForm1.FormCreate(Sender : TObject);
begin
ThreadsPool := TThreadsPool.Create(Self);
ThreadsPool.OnProcessRequest :=do
MyWork;
end;

procedure TForm1.Button1Click(Sender : TObject);
var
i : integer;
WorkItem : TWorkItem;
begin
for i := 0 to 1000do
begin
WorkItem := TWorkItem.Create;
WorkItem.FI := i;
ThreadsPool.AddRequest(WorkItem, True);
end;
end;

end.
 
这个程序,写的有问题,在用1个线程写文件时,没有问题,哪果同时启动多个线程时,写出来的文件就不对了!
 
多线程自然要加临界区控制了。
CS : TCriticalSection;
procedure TForm1.DoMyWork(Sender : TThreadsPool;
WorkItem : TWorkItem;
aThread : TProcessorThread);
var
i : integer;
iRst : integer;
begin
iRst := 0;
for i := 0 to WorkItem.FIdo
iRst := iRst + i;
CS.Enter;
try
WriteLine('D:/tmp.txt', DateTimeToStr(Now) + ' Work:' + IntToStr (WorkItem.FI) + ' Rst:' + IntToStr(iRst));
finally
CS.Leave;
end;
end;
 
ander5115,加上CS.Enter;后,程序你有没有测试?
不执行了!哈哈
 
什么错误?CS你创建了没有?
 
这个是我建的!
private
{ Private declarations }
proceduredo
MyWork(Sender : TThreadsPool;
WorkItem : TWorkItem;
aThread : TProcessorThread);
public
{ Public declarations }
ThreadsPool : TThreadsPool;
CS : TCriticalSection;
//
程序运行后,就不生成文件了!
 
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, uThreadPool;
type
TForm1 = class(TForm)
Button1 : TButton;
procedure FormCreate(Sender : TObject);
procedure Button1Click(Sender : TObject);
procedure FormClose(Sender : TObject;
var Action : TCloseAction);
Private
{ Private declarations }
proceduredo
MyWork(Sender : TThreadsPool;
WorkItem : TWorkItem;
aThread : TProcessorThread);
Public
{ Public declarations }
ThreadsPool : TThreadsPool;
CS : TCriticalSection;
end;

procedure WriteLine(sFileName : string;
sLine : string);
var
Form1 : TForm1;
implementation
{$R *.dfm}
procedure WriteLine(sFileName : string;
sLine : string);
var
fp : TextFile;
s : string;
begin
try
AssignFile(fp, sFileName);
if not FileExists(sFileName) then
Rewrite(fp);
Append(fp);
s := sLine;
Writeln(fp, s);
Flush(fp);
CloseFile(fp);
except
Flush(fp);
CloseFile(fp);
raise;
end;
end;

procedure TForm1.DoMyWork(Sender : TThreadsPool;
WorkItem : TWorkItem;
aThread : TProcessorThread);
var
i : integer;
iRst : integer;
begin
iRst := 0;
for i := 0 to WorkItem.FIdo
iRst := iRst + i;
CS.Enter;
try
WriteLine('D:/tmp.txt', DateTimeToStr(Now) + ' ThreadID :'
+ IntToStr(aThread.ThreadID) + ' Work:'
+ IntToStr(WorkItem.FI) + ' Rst:' + IntToStr(iRst));
finally
CS.Leave;
end;
end;

procedure TForm1.FormCreate(Sender : TObject);
begin
CS := TCriticalSection.Create;
ThreadsPool := TThreadsPool.Create(Self);
ThreadsPool.OnProcessRequest :=do
MyWork;
ThreadsPool.ThreadsMax := 10;
end;

procedure TForm1.Button1Click(Sender : TObject);
var
i : integer;
WorkItem : TWorkItem;
begin
for i := 0 to 100do
begin
WorkItem := TWorkItem.Create;
WorkItem.FI := i;
ThreadsPool.AddRequest(WorkItem, True);
end;
end;

procedure TForm1.FormClose(Sender : TObject;
var Action : TCloseAction);
begin
CS.Free;
end;

end.
你认为这样改会有问题吗?不知道你是怎么设置的,我测试了,不管开多少线程都可以。
 

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