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暗夜中独舞
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两个循环
for y:=0 to count1 do
being
//这里就一句赋值的.....
for x:=0 to count2 do
beign
{这里有个二维数组的操作(512*512)}
end;
end;
for y:=0 to count3 do
being
//这里就一句赋值的.....
for x:=0 to count4 do
beign
{这里有个二维数组的操作(64*64)}
end;
end;
这样运行的时候就出错, 是某个模块地址上的值写不进去还是怎么的
有个对话框弹出来
然后,
我在中间加句Edit1.text:=IntToStr(count4);这样就又可以了...如下:
for y:=0 to count1 do
being
//这里就一句赋值的.....
for y:=0 to count2 do
beign
{这里有个二维数组的操作(512*512)}
end;
end;
Edit1.text:=IntToStr(count4);
for y:=0 to count3 do
being
//这里就一句赋值的.....
for y:=0 to count4 do
beign
{这里有个二维数组的操作(64*64)}
end;
end;
这这这 这也太奇怪了吧...........
for y:=0 to count1 do
being
//这里就一句赋值的.....
for x:=0 to count2 do
beign
{这里有个二维数组的操作(512*512)}
end;
end;
for y:=0 to count3 do
being
//这里就一句赋值的.....
for x:=0 to count4 do
beign
{这里有个二维数组的操作(64*64)}
end;
end;
这样运行的时候就出错, 是某个模块地址上的值写不进去还是怎么的
有个对话框弹出来
然后,
我在中间加句Edit1.text:=IntToStr(count4);这样就又可以了...如下:
for y:=0 to count1 do
being
//这里就一句赋值的.....
for y:=0 to count2 do
beign
{这里有个二维数组的操作(512*512)}
end;
end;
Edit1.text:=IntToStr(count4);
for y:=0 to count3 do
being
//这里就一句赋值的.....
for y:=0 to count4 do
beign
{这里有个二维数组的操作(64*64)}
end;
end;
这这这 这也太奇怪了吧...........