Delphi是肯定可以的,只不过调用Win32 API而已<br>BOOL ReadProcessMemory(<br> HANDLE hProcess,<br> LPCVOID lpBaseAddress,<br> LPVOID lpBuffer,<br> SIZE_T nSize,<br> SIZE_T* lpNumberOfBytesRead<br>);<br>这是读指定进程的指定地址的数据<br><br><br>BOOL WriteProcessMemory(<br> HANDLE hProcess,<br> LPVOID lpBaseAddress,<br> LPCVOID lpBuffer,<br> SIZE_T nSize,<br> SIZE_T* lpNumberOfBytesWritten<br>);<br>这个是写<br><br>你还是先获取游戏的进程句柄再对其操作,不过我不保证NT内核下这样操作是否非法,没试过的,你先试试看