哪位朋友能帮忙做个软件启动封面,100分相送,可以吗?(0分)

  • 主题发起人 主题发起人 HHSH
  • 开始时间 开始时间
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HHSH

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现在有个系统做好了。启动封面太难看。想找个朋友帮一下忙。
要求不高,弄个主题图片,再加上系统名就行了。只要好看就行。
如果有现成的,改一下更好。
100分够吗?
 
呵,要想叫人做事,先把分摆出来,你发张0分的贴,口口声声的喊要给100分,人家信你不过啊,这点规距都不懂,难怪没人帮你.
 
找张图片放到窗体上不就行了!或者参考其它软件的启动画面!
 
program Project1;

uses
Forms,
Unit1 in 'Unit1.pas' {Form1},
Unit2 in 'Unit2.pas' {Form2};

{$R *.RES}

begin
Application.Initialize;

Form2:=TForm2.Create(Application);

Form2.ShowModal;

Form2.Free;



Application.CreateForm(TForm1, Form1);

Application.Run;

end.

unit Unit1;

interface

uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, StdCtrls, Buttons;

type

TDragWord=(Drag_Upward, //向上移动

Drag_Downward, //向下移动

Drag_Rightward, //向右移动

Drag_Leftward); //向左移动

TForm1 = class(TForm)
Panel1: TPanel;
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
Label4: TLabel;
Label5: TLabel;
Label6: TLabel;
Label7: TLabel;
Label8: TLabel;
Label9: TLabel;
Label10: TLabel;
Label11: TLabel;
Button1: TButton;
Button2: TButton;
Timer1: TTimer;
Label12: TLabel;
procedure FormCreate(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure BitBtn9Click(Sender: TObject);
procedure BitBtn10Click(Sender: TObject);
procedure BitBtn6Click(Sender: TObject);
procedure BitBtn8Click(Sender: TObject);
procedure BitBtn4Click(Sender: TObject);
procedure BitBtn5Click(Sender: TObject);
procedure BitBtn3Click(Sender: TObject);
procedure BitBtn2Click(Sender: TObject);
procedure BitBtn1Click(Sender: TObject);
procedure MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure MouseMove(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
Function InvalidMove(X:integer;Y:Integer;ButtonNumber:integer):Boolean;
procedure Timer1Timer(Sender: TObject);
Private
SpendTime:Integer;
{ Private declarations }

//用于保存每个BitBtn组件的宽度和高度

Position:array[0..9,0..1] of integer;

//用于保存每个BitBtn组件的宽度和高度

WidthHeight:array[0..9,0..1] of integer;

//用于显示是否准备移动

PrepareMove:Boolean;

//移动方向

Moveward:TDragWord;

//用户拖动BitBtn组件时的起始位置

BeginPosition:TPoint;

//判断是否允许用户的拖动
{ Private declarations }





BitBtn:array[0..9] of TBitBtn;//TBitBtn数组
Y,X:integer;



public
{ Public declarations }
end;

var
Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.FormCreate(Sender: TObject);
var

i:integer;

begin
SpendTime := 0;
PrepareMove:=FALSE;



Position[0][0]:= 6; //用于保存将军1的Left属性

Position[0][1]:= 6; //用于保存将军1的Top属性

Position[1][0]:= 80; //曹操

Position[1][1]:= 6;

Position[2][0]:= 228; //将军2

Position[2][1]:= 6;

Position[3][0]:= 6; //将军3

Position[3][1]:= 148;

Position[4][0]:= 80; //关羽

Position[4][1]:= 148;

Position[5][0]:= 228; //将军4

Position[5][1]:= 148;

Position[6][0]:= 80; //小兵1

Position[6][1]:= 219;

Position[7][0]:= 154; //小兵2

Position[7][1]:= 219;

Position[8][0]:= 6; //小兵3

Position[8][1]:= 290;

Position[9][0]:= 228; //小兵4

Position[9][1]:= 290;



WidthHeight[0][0]:= 74;

WidthHeight[0][1]:= 142;

WidthHeight[1][0]:= 148;

WidthHeight[1][1]:= 142;

WidthHeight[2][0]:= 74;

WidthHeight[2][1]:= 142;

WidthHeight[3][0]:= 74;

WidthHeight[3][1]:= 142;

WidthHeight[4][0]:= 148;

WidthHeight[4][1]:= 71;

WidthHeight[5][0]:= 74;

WidthHeight[5][1]:= 142;

WidthHeight[6][0]:= 74;

WidthHeight[6][1]:= 71;

WidthHeight[7][0]:= 74;

WidthHeight[7][1]:= 71;

WidthHeight[8][0]:= 74;

WidthHeight[8][1]:= 71;

WidthHeight[9][0]:= 74;

WidthHeight[9][1]:= 71;



for i:=0 to 9 do

begin

BitBtn:=TBitBtn.Create(Panel1); //动态创建数组

BitBtn.Parent:=Panel1;

BitBtn.Left:=Position[0];

BitBtn.Top:=Position[1];

BitBtn.Width:=WidthHeight[0];

BitBtn.Height:=WidthHeight[1];

BitBtn.Tag:=i;

BitBtn.OnMouseDown:=MouseMove; //设置事件相应处理程序

BitBtn.OnMouseUp:=MouseUp;

end;



BitBtn[0].Glyph.LoadFromFile('张.bmp');

BitBtn[1].Glyph.LoadFromFile('曹.bmp');

BitBtn[2].Glyph.LoadFromFile('赵.bmp');

BitBtn[3].Glyph.LoadFromFile('马.bmp');

BitBtn[4].Glyph.LoadFromFile('关.bmp');

BitBtn[5].Glyph.LoadFromFile('黄.bmp');

BitBtn[6].Glyph.LoadFromFile('1.bmp');

BitBtn[7].Glyph.LoadFromFile('2.bmp');

BitBtn[8].Glyph.LoadFromFile('3.bmp');

BitBtn[9].Glyph.LoadFromFile('4.bmp');

end;


procedure TForm1.Button1Click(Sender: TObject);
var

i:integer;

begin
Timer1.Enabled:=true;

SpendTime:=0;

Position[0][0]:= 6; //将军1的Left属性值

Position[0][1]:= 6; //将军1的Top属性值

Position[1][0]:= 80; //曹操

Position[1][1]:= 6;

Position[2][0]:= 228; //将军2

Position[2][1]:= 6;

Position[3][0]:= 6; //将军3

Position[3][1]:= 148;

Position[4][0]:= 80; //关羽

Position[4][1]:= 148;

Position[5][0]:= 228; //将军4

Position[5][1]:= 148;

Position[6][0]:= 80; //小兵1

Position[6][1]:= 219;

Position[7][0]:= 154; //小兵2

Position[7][1]:= 219;

Position[8][0]:= 6; //小兵3

Position[8][1]:= 290;

Position[9][0]:= 228; //小兵4

Position[9][1]:= 290;



for i:=0 to 9 do

begin

BitBtn.Left:=Position[0]; //复原各个按钮的位置

BitBtn.Top:=Position[1];

end;

end;


procedure TForm1.Button2Click(Sender: TObject);
begin
Close;
end;

procedure TForm1.BitBtn9Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn10Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn6Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn8Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn4Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn5Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn3Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn2Click(Sender: TObject);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.BitBtn1Click(Sender: TObject);

begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;

procedure TForm1.MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var MessageString:String;
begin

//判断移动方向

if (PrepareMove) then

begin

if(X>BeginPosition.x) then //如果向右拖

begin

if(Y>BeginPosition.y) then //如果向下拖

begin

if((X-BeginPosition.x)>(Y-BeginPosition.y))then

//如果向右拖的量比向下拖的量大

Moveward:=Drag_Rightward //确定为向右拖

else

Moveward:=Drag_Downward; //确定为向下拖

end

else //如果向上拖

begin

if((X-BeginPosition.x)>(BeginPosition.y-Y))then

//如果向右拖的量比向上拖的量大

Moveward:=Drag_Rightward //确定为向右拖

else

Moveward:=Drag_Upward; //确定为向上拖

end;

end

else //如果为向左拖

begin

if(Y>BeginPosition.y) then //如果为向下拖

begin

if((BeginPosition.x-X)>(Y-BeginPosition.y)) then

//如果向左拖的量比向下拖的量大

Moveward:=Drag_Leftward //确定为向左拖

else

Moveward:=Drag_Downward;

end

else //如果向上拖

begin

if((BeginPosition.x-X)>(BeginPosition.y-Y)) then

//如果向左拖的量比向上拖的量大

Moveward:=Drag_Leftward //确定为向左拖

else

Moveward:=Drag_Upward;

end;

end;



//判断当前拖动是否有效

if(InvalidMove(TBitBtn(Sender).Left + TBitBtn(Sender).Width div 2,

TBitBtn(Sender).Top + TBitBtn(Sender).Height div 2,

TBitBtn(Sender).Tag)) then

begin

if(Moveward=Drag_Upward) then //如果向上移动

begin

BitBtn[TBitBtn(Sender).Tag].Top:=BitBtn[TBitBtn(Sender)

.Tag].Top-71;

Position[TBitBtn(Sender).Tag][1]:=Position[TBitBtn(Sender)

.Tag] [1]-71;

end

else if(Moveward=Drag_Downward) then //如果向下移动

begin

BitBtn[TBitBtn(Sender).Tag].Top:=BitBtn[TBitBtn(Sender)

.Tag].Top+71;

Position[TBitBtn(Sender).Tag][1]:=Position[TBitBtn(Sender)

.Tag][1]+71;

end

else if(Moveward=Drag_Leftward) then //如果向左移动

begin

BitBtn[TBitBtn(Sender).Tag].Left:=BitBtn[TBitBtn(Sender)

.Tag].Left-74;

Position[TBitBtn(Sender).Tag][0]:=Position[TBitBtn(Sender)

.Tag][0]-74;

end

else //如果向右移动

begin

BitBtn[TBitBtn(Sender).Tag].Left:=BitBtn[TBitBtn(Sender)

.Tag].Left+74;

Position[TBitBtn(Sender).Tag][0]:=Position[TBitBtn(Sender)

.Tag][0]+74;

end

end;

end;



if ((Position[1][0]=80) and (Position[1][1]=219)) then

begin

Timer1.Enabled:=False;

MessageString:='你胜利了!你真行!,你所花时间为:'+

IntToStr(SpendTime)+'秒';

Application.MessageBox(PChar(MessageString),'恭喜',MB_OK);

end;


end;



procedure TForm1.MouseMove(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
PrepareMove:=TRUE;

BeginPosition.x:=X;

BeginPosition.y:=Y;

end;



Function TForm1.InvalidMove(X:integer;Y:Integer;ButtonNumber:integer):Boolean;

//判断是否允许用户的拖动

var

tempY,tempX,i:integer;

begin

if (Moveward=Drag_Upward) then

begin

tempY:=Y-71;

tempX:=X;

//判断上一个单元格中是否有方块,如果有则返回false,表示不能移动

for i:=0 to 9 do

begin

if (i=ButtonNumber) then

continue;

if((tempY>=Position[1]) and (tempY<=Position[1]+

WidthHeight[1])

and

(tempX>=Position[0]) and (tempX<=Position[0]+

WidthHeight[0]))

then

begin

InvalidMove:=false;

exit;

end;

end;

//防止从顶部出去

if(Position[ButtonNumber][1]=6)then

begin

InvalidMove:=false;

exit;

end;

InvalidMove:=true;

exit;

end

else if(Moveward=Drag_Downward) then

begin

tempY:=Y+71;

tempX:=X;

//判断下一个单元格中是否有方块,如果有则返回false,表示不能移动

for i:=0 to 9 do

begin

if (i=ButtonNumber) then

continue;

if((tempY>=Position[1]) and (tempY<=Position[1]+

WidthHeight[1])

and

(tempX>=Position[0]) and (tempX<=Position[0]+

WidthHeight[0]))

then

begin

InvalidMove:=false;

exit;

end;

end;



//防止从底部出去

if(Position[ButtonNumber][1]+WidthHeight[ButtonNumber][1]=361)

then

begin

InvalidMove:=false;

exit;

end;

InvalidMove:=true;

exit;

end

else if(Moveward=Drag_Rightward) then

begin

tempY:=Y;

tempX:=X+74;

//判断下一个单元格中是否有方块,如果有则返回false,表示不能移动

for i:=0 to 9 do

begin

if(i=ButtonNumber) then

continue;

if((tempY>=Position[1]) and (tempY<=Position[1]+

WidthHeight[1])

and

(tempX>=Position[0]) and (tempX<=Position[0]+

WidthHeight[0]))

then

begin

InvalidMove:=false;

exit;

end;

end;



//防止从右部出去

if(Position[ButtonNumber][0]+WidthHeight[ButtonNumber][0]=302)

then

begin

InvalidMove:=false;

exit;

end;

InvalidMove:=true;

exit;

end

else

begin

tempY:=Y;

tempX:=X-74;

//判断下一个单元格中是否有方块,如果有则返回false,表示不能移动

for i:=0 to 9 do

begin

if(i=ButtonNumber) then

continue;



if((tempY>=Position[1]) and (tempY<=Position[1]+

WidthHeight[1])

and

(tempX>=Position[0]) and (tempX<=Position[0]+

WidthHeight[0]))

then

begin

InvalidMove:=false;

exit;

end;

end;

//防止从左部出去

if(Position[ButtonNumber][0]=6) then

begin

InvalidMove:=false;

exit;

end;

InvalidMove:=true;

end;

end;



procedure TForm1.Timer1Timer(Sender: TObject);
begin
SpendTime:=SpendTime+1;
Label12.Caption:='所花时间: '+IntToStr(SpendTime)+'秒';

end;

end.


unit Unit2;

interface

uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, ExtCtrls;

type
TForm2 = class(TForm)
PaintBox1: TPaintBox;
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
Timer1: TTimer;
Button1: TButton;
Image1: TImage;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure PaintBox1Paint(Sender: TObject);
private
BitmapRect:TRect;

PositiveMasks:array of TBrush; //正画刷

NegativeMasks:array of TBrush; //负画刷

SolidBlackBrush:TBrush; //黑画刷

FadeBitmap:TBitmap;

WorkSpaceBitmap:TBitmap;

Progress:integer;
BRUSHCOUNT:integer;
Procedure ProcessFadeFromBlackStep; //淡出


{ Private declarations }
public
{ Public declarations }
end;

var
Form2: TForm2;

implementation

{$R *.DFM}

procedure TForm2.FormCreate(Sender: TObject);
var

i,j:integer;

BrushRect:TRect;

begin
BRUSHCOUNT := 8;
BrushRect.left := 0;

BrushRect.top := 0;

BrushRect.right := 8;

BrushRect.bottom := 8;

setLength(PositiveMasks,BRUSHCOUNT);

setLength(NegativeMasks,BRUSHCOUNT);

for j:=0 to BRUSHCOUNT-1 do

begin

PositiveMasks[j] := TBrush.Create;

NegativeMasks[j] := TBrush.Create;

PositiveMasks[j].Bitmap := TBitmap.Create;

NegativeMasks[j].Bitmap := TBitmap.Create;

PositiveMasks[j].Bitmap.Width := 8;

PositiveMasks[j].Bitmap.Height:= 8;

Randomize();

for i:=0 to 8*j-1 do

begin

PositiveMasks[j].Bitmap.Canvas.

Pixels[random(8),random(8)]:=clBlack;

NegativeMasks[j].Bitmap.Assign(PositiveMasks[j].Bitmap);

NegativeMasks[j].Bitmap.Canvas.CopyMode:=cmNotSrcCopy;

NegativeMasks[j].Bitmap.Canvas.Draw(0,0,PositiveMasks[j]

.Bitmap);

InvertRect(NegativeMasks[j].Bitmap.Canvas.Handle, BrushRect);

end;

SolidBlackBrush := TBrush.Create;

SolidBlackBrush.Style := bsSolid;

SolidBlackBrush.Color := clBlack;

FadeBitmap := TBitmap.Create;

WorkSpaceBitmap := TBitmap.Create;



Progress := 0;

FadeBitmap.LoadFromFile('将.bmp');

WorkSpaceBitmap.Width := FadeBitmap.Width;

WorkSpaceBitmap.Height := FadeBitmap.Height;

WorkSpaceBitmap.Canvas.Draw(0,0,FadeBitmap);



BitmapRect := Rect(0,0,FadeBitmap.Width,FadeBitmap.Height);

end;

end;


procedure TForm2.FormDestroy(Sender: TObject);
var

j:integer;

begin

for j:=0 to BRUSHCOUNT-1 do

begin

PositiveMasks[j].Bitmap.Free;

NegativeMasks[j].Bitmap.Free;

PositiveMasks[j].Free;

NegativeMasks[j].Free;

end;

SolidBlackBrush.Free;

FadeBitmap.Free;

WorkSpaceBitmap.Free;

end;






procedure TForm2.Timer1Timer(Sender: TObject);
begin
ProcessFadeFromBlackStep;
end;

procedure TForm2.Button1Click(Sender: TObject);
begin
Close;
end;

Procedure TForm2.ProcessFadeFromBlackStep;

begin

if (Progress = BRUSHCOUNT) then

begin

Progress := 0;

Timer1.Enabled := false;

WorkSpaceBitmap.Canvas.CopyMode:=cmSrcCopy;

WorkSpaceBitmap.Canvas.Draw(0,0,FadeBitmap);

end

else

begin

WorkSpaceBitmap.Canvas.Brush := NegativeMasks[Progress];

WorkSpaceBitmap.Canvas.CopyMode:=cmMergeCopy;

WorkSpaceBitmap.Canvas.Draw(0,0,FadeBitmap);

Progress:=Progress+1;

end;

PaintBox1.Canvas.Draw(0,0,WorkSpaceBitmap);



end;


procedure TForm2.PaintBox1Paint(Sender: TObject);
begin
PaintBox1.Canvas.Draw(0,0,WorkSpaceBitmap);

end;

end.
 
一个代启动封面的华容道
 
起码应该告诉大家你是个做什么的软件吧
 
benhacker:你误会了。我并不是舍不得给分,是想先找到愿意帮忙的人,再另开贴给分啊。这点规矩你也不懂?

royal1442:我不是现在找不到合适的图片吗?

mxymxy,:你的好复杂啊。


SiWeiLiuLang:我的软件是一个对企事业单位,进行银行存款结息管理的软件。
 
我的是从<Delphi游戏编程导学>上抄来的
 
审题不仔细,人家会写启动界面的代码,但是要找会做图形设计的兄弟代劳。[8D]我一般都是找个图片,百度GOOGLE搜一个,然后用fireworks or PS修改一下,找两个好看的字体(www.flash8.net)写一下XXXX软件就OK了,兴致好的时候写上彩蛋,哈哈哈
 
江南大米:你看我的软件封面,你能做吗?如果行,就到
http://www.delphibbs.com/delphibbs/dispq.asp?lid=3341257
 
dephi demo 里面就有 你把图片改一下就可以了 我以前干催就用dephi 的启动封面
 
goddy:能说清楚些吗?我没有找到有合适的图片啊。
 
帮顶!

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同时拥有海量源码电子经典书籍下载

http://www.source520.com/search/search.asp

&quot;编程.站长&quot;论坛搜索引擎-----为中国站长注入动力!
 
接受答案了.
 
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