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//////////////////////////////////////////////////////////////////////
// id.cpp
// -------------------------------------------------------------------
// The id module enables ID from any NPC.
//
// by icky
//
// Thanks to mousepad for the inspiration
//////////////////////////////////////////////////////////////////////
#include "../ClientCore.cpp"
// Globals
BYTE p[5];
//////////////////////////////////////////////////////////////////////
// CLIENTINFO
// -------------------------------------------------------------------
// 0.1 2001-11-30 First version
// 1.0 2001-12-07 First fully working version
// 2.0 2001-12-10 Complete re-think and replacement of method used by
// mousepad's original
//////////////////////////////////////////////////////////////////////
DWORD ModuleVersion=MAKELONG(2,0);
char ModuleAuthor[]="icky";
char ModuleWebsite[]="thohell.d2network.com";
char ModuleDescription[]="ID module - automatic ID from any NPC";
char ModuleEmail[]="icky@no.spam";
//////////////////////////////////////////////////////////////////////
// MODULECOMMANDSTRUCT ModuleCommands[]
// -------------------------------------------------------------------
// To use your commands in the game, just type
// .modulename <command> [arguments]
//////////////////////////////////////////////////////////////////////
MODULECOMMANDSTRUCT ModuleCommands[]=
{
{ // The 'help' command is implemented in ClientCore.cpp and
// should not need to be changed.
"help",
OnGameCommandHelp,
"help
// id.cpp
// -------------------------------------------------------------------
// The id module enables ID from any NPC.
//
// by icky
//
// Thanks to mousepad for the inspiration
//////////////////////////////////////////////////////////////////////
#include "../ClientCore.cpp"
// Globals
BYTE p[5];
//////////////////////////////////////////////////////////////////////
// CLIENTINFO
// -------------------------------------------------------------------
// 0.1 2001-11-30 First version
// 1.0 2001-12-07 First fully working version
// 2.0 2001-12-10 Complete re-think and replacement of method used by
// mousepad's original
//////////////////////////////////////////////////////////////////////
DWORD ModuleVersion=MAKELONG(2,0);
char ModuleAuthor[]="icky";
char ModuleWebsite[]="thohell.d2network.com";
char ModuleDescription[]="ID module - automatic ID from any NPC";
char ModuleEmail[]="icky@no.spam";
//////////////////////////////////////////////////////////////////////
// MODULECOMMANDSTRUCT ModuleCommands[]
// -------------------------------------------------------------------
// To use your commands in the game, just type
// .modulename <command> [arguments]
//////////////////////////////////////////////////////////////////////
MODULECOMMANDSTRUCT ModuleCommands[]=
{
{ // The 'help' command is implemented in ClientCore.cpp and
// should not need to be changed.
"help",
OnGameCommandHelp,
"help