最后44分送出,谢谢 (44分)

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freeking_g@163.com
谢谢,远程控制代码有第三方控件是什么空件?
 
to frenking

是我收集的,我只使用它的.DCU,声明一下就调用有关函数自动编译,我可以把整个工程打包发去。只是里面有小部分是.DCU文件,编译可以通过。就是看不到代码和JPEG.DCU一样。
 
好,谢谢!
zzcc1205@163.net
 
谢谢!
weiiguo@sohu.com
 
小球代码如下:
unit Main;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls;
type
TForm1 = class(TForm)
procedure FormPaint(Sender: TObject);
procedure FormActivate(Sender: TObject);
procedure FormMouseMove(Sender: TObject;
Shift: TShiftState;
X, Y: Integer);
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
FGameOver : Boolean;
public
{ Public declarations }
backgroundImage : TImage;
spriteImage : TImage;
paddle : TImage;
backgroundCanvas : TCanvas;
workCanvas : TCanvas;
backgroundRect, spriteRect, changeRect, paddleRect, changePaddleRect :TRect;
x, y, xDir, yDir, paddleX, paddleY, paddleCenter, Angle : integer;
procedure IdleLoop( Sender: TObject;
vardo
ne: Boolean );
procedure WMSetCursor(var Message: TWMSetCursor);
message WM_SETCURSOR;
end;

var
Form1: TForm1;
implementation
{$R *.dfm}
uses MMSystem;
procedure TForm1.FormPaint(Sender: TObject);
begin
RealizePalette(backgroundCanvas.Handle);
RealizePalette(workCanvas.Handle);
Canvas.CopyRect(backgroundRect, workCanvas, backgroundRect);
end;

procedure TForm1.FormActivate(Sender: TObject);
var
backgrounddc, workdc : HDC;
bkbmp, bmp : HBITMAP;
begin
backgroundImage := TImage.Create( Self );
spriteImage := TImage.Create( Self );
paddle := TImage.Create( Self );
workCanvas := TCanvas.Create;
backgroundCanvas := TCanvas.Create;
Angle := 1;
spriteImage.Picture.LoadFromFile('Earth.ico');
//小球图片
backgroundImage.Picture.LoadFromFile('androm.bmp');
//背景
paddle.Picture.LoadFromFile('paddle.ico');
//接球工具
WindowState := wsMaximized;
backgroundRect.Top := 0;
backgroundRect.Left := 0;
backgroundRect.Right := ClientWidth;
backgroundRect.Bottom := ClientHeight;

spriteRect.Top := 0;
spriteRect.Left := 0;
spriteRect.Right := spriteImage.Picture.Width;
spriteRect.Bottom := spriteImage.Picture.Height;
//Set up backgroundCanvas
backgrounddc := CreateCompatibleDC(Canvas.Handle);
bkbmp := CreateCompatibleBitmap(Canvas.Handle, ClientWidth, ClientHeight);
SelectObject(backgrounddc, bkbmp);
SelectPalette(backgrounddc, backgroundImage.Picture.Bitmap.Palette, false);
backgroundCanvas.Handle := backgrounddc;
backgroundCanvas.StretchDraw( backgroundRect, backgroundImage.Picture.Bitmap);

//Set up workCanvas
workdc := CreateCompatibleDC(Canvas.Handle);
bmp := CreateCompatibleBitmap(Canvas.Handle, ClientWidth, ClientHeight);
SelectObject(workdc, bmp);
SelectPalette(workdc, backgroundImage.Picture.Bitmap.Palette, false);
workCanvas.Handle := workdc;
workCanvas.CopyRect(backgroundRect, backgroundCanvas, backgroundRect);
workCanvas.Draw( 0, 0, spriteImage.Picture.Icon);
paddleX := ClientWidth div 2;
paddleY := ClientHeight - 50;
workCanvas.Draw( paddleX, paddleY, paddle.Picture.Icon);
paddleRect.Left := paddleX - paddle.Width;
paddleRect.Right := paddleX + paddle.Width;
paddleRect.Top := paddleY;
paddleRect.Bottom := paddleY + paddle.Height;

RealizePalette(backgroundCanvas.Handle);
RealizePalette(workCanvas.Handle);
Canvas.CopyRect(backgroundRect, workCanvas, backgroundRect);
end;

procedure TForm1.FormMouseMove(Sender: TObject;
Shift: TShiftState;
X,
Y: Integer);
begin
//Animates and moves paddle
paddleCenter := X;
if(paddleCenter < paddle.Picture.Width div 2) then
paddleCenter := paddle.Picture.Width div 2;
if(paddleCenter > ClientWidth - (paddle.Picture.Width div 2)) then
paddleCenter := ClientWidth - (paddle.Picture.Width div 2);
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
//Assign idle time function
Application.OnIdle := IdleLoop;
if(Application.MessageBox('Would you like to play with Earth?', 'Hello Earthling', MB_OKCANCEL) = IDOK) then
begin
//load sound effect
sndPlaySound('Utopia Default.wav', SND_ASYNC or SND_FILENAME);
x := 0;
y := 0;
FGameOver := false;
ShowCursor(false);
end
else
Application.Terminate;
end;

procedure TForm1.IdleLoop(Sender: TObject;
vardo
ne: Boolean);
var
choice, SideDef, TopDef, PaddleDifference: integer;
begin
//keeps loop going
do
ne := false;
//slowsdo
wn action
Sleep(1);
changeRect := spriteRect;
spriteRect.Left := x;
spriteRect.Top := y;
spriteRect.Right := x + spriteImage.Picture.Width;
spriteRect.Bottom := y + spriteImage.Picture.Height;
workCanvas.CopyRect(paddleRect, backgroundCanvas, paddleRect);
changePaddleRect := paddleRect;
paddleRect.Left := paddleCenter - ((paddle.Picture.Width) div 2);
paddleX := paddleRect.Left;
paddleRect.Top := paddleY;
paddleRect.Right := paddleX + paddle.Picture.Width;
paddleRect.Bottom := paddleY + paddle.Picture.Height;
SideDef := changeRect.Left - spriteRect.Left;
// If SideDiff < 0 the paddle is to the right
if(SideDef < 0) then
begin
changeRect.Right := spriteRect.Right;
end
else
begin
changeRect.Left := spriteRect.Left;
end;

TopDef := changeRect.Top - spriteRect.Top;
// If SideDiff < 0 the paddle is to thedo
wn
if(TopDef < 0) then
begin
changeRect.Bottom := spriteRect.Bottom;
end
else
begin
changeRect.Top := spriteRect.Top;
end;

workCanvas.CopyRect(spriteRect, backgroundCanvas, spriteRect);

//ChangeRectCalcs
if (y <= 0) then
begin
yDir := 5;
end;
if (y >= ClientHeight - 16) then
begin
FGameOver := true;
SetCursor(HCURSOR( IDC_ARROW ));
ShowCursor(true);
choice := MessageBox(Handle, 'You lost Earth', 'Try Again?', MB_RETRYCANCEL);
if(choice = IDRETRY) then
begin
x := 0;
y := 0;
ShowCursor(false);
end
else
Form1.Close;
end;

if ( (spriteRect.Bottom - 16) >= (paddleRect.Top) )
and ( (spriteRect.Bottom - 16) <= (paddleRect.Top + 5) )
and ( (spriteRect.Right) >= (paddleRect.Left) )
and ( (spriteRect.Left) <= (paddleRect.Right) ) then
begin
yDir := -5;
sndPlaySound('Utopia Default.wav', SND_ASYNC or SND_FILENAME);
end;

if (x <= 0) then
begin
xDir := 5;
end;

if(x >= ClientWidth - 16) then
begin
xDir := -5;
end;

inc ( x , xDir );
inc ( y , yDir );
PaddleDifference := changePaddleRect.Left - paddleRect.Left;
// If PaddleDiff < 0 the paddle is to the right
if(PaddleDifference < 0) then
begin
changePaddleRect.Right := paddleRect.Right;
end
else
begin
changePaddleRect.Left := paddleRect.Left;
end;

//Perform dirty rectangle animation on memory and Form canvas
workCanvas.Draw(x, y, spriteImage.Picture.Icon);
workCanvas.Draw(paddleX, paddleY, paddle.Picture.Icon);
RealizePalette(backgroundCanvas.Handle);
RealizePalette(workCanvas.Handle);
Canvas.CopyRect(changeRect, workCanvas, changeRect);
Canvas.CopyRect(changePaddleRect, workCanvas, changePaddleRect);
end;

procedure TForm1.WMSetCursor(var Message: TWMSetCursor);
begin
//Hides Cursor
if not(FGameOver) then
begin
SetCursor( HCURSOR( nil ) );
end;
end;

end.
 

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