请问如果可以响应鼠标离开form的事件?(100分)

  • 主题发起人 主题发起人 bestyi
  • 开始时间 开始时间
B

bestyi

Unregistered / Unconfirmed
GUEST, unregistred user!
请问如果可以响应鼠标离开form的事件?
 
根本就没有这样的事件
 
这种问题已经提过很多次了,总结来看有两种方法比较有效,<br>1.用Timer不断检测<br>2.用鼠标钩子<br>需要源码,说一声
 
记得有个消息就是鼠标是否在客户区移动的,<br>你找吧
 
SetCapture啊,可以追踪到鼠标的<br><br>要么用WindowFromPoint获取句柄,然后判断!
 
来如风:<br>你说的消息应该是CM_MOUSEENTER和CM_MOUSELEAVE吧,效果不好!不信你看看这个帖子,<br>http://www.delphibbs.com/delphibbs/dispq.asp?lid=367914<br>还是我上面说的那两种方法好,关键是因为它在不断的检测,不会有意外情况发生。
 
&nbsp;楼上说得瞒有道理的,用消息是有点问题,特别是在窗口边时。<br>&nbsp; 用其它的两种办法没有试过,关注!!
 
可是菜单好像能追踪鼠标离开窗口的消息,它也没有用定时器,<br>有谁知道,它是怎么做的
 
菜单肯定是SetCapture的
 
小笨笨<br>我想要源码。
 
bestyi:<br>下面是鼠标钩子及调用的源码<br><br>//鼠标钩子DLL的工程文件<br>{ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>{ This is the core of the system and task hook. &nbsp;Some notes: &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>{ &nbsp;1) &nbsp;You will definitely want to give the file a more descriptive name &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;to avoid possible collisions with other DLL names. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>{ &nbsp;2) &nbsp;Edit the MouseHookCallBack function to do what you need when a &nbsp; &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;mouse message is received. &nbsp;If you are hooking something other &nbsp; &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;mouse messages, see the SetWindowsHookEx topic in the help for the }<br>{ &nbsp; &nbsp; &nbsp;proper WH_xxxx constant, and any notes about the particular type &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;of hook. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>{ &nbsp;3) &nbsp;If an application that uses the DLL crashes while the hook is &nbsp; &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;installed, all manner of wierd things can happen, depending on the }<br>{ &nbsp; &nbsp; &nbsp;sort of thing you are doing in the callback. &nbsp;The best suggestion &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;is to use a utility that displays loaded DLLs and forcibly unload &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;the DLL. &nbsp;You could also write a simple app that checks to see if &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;the DLL is loaded, and if so, call FreeModule until it returns 0. &nbsp;}<br>{ &nbsp;4) &nbsp;If you make changes to the DLL but the changes don't seem to be &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;working, you may have the DLL already loaded in memory. &nbsp;Remember, }<br>{ &nbsp; &nbsp; &nbsp;loading a DLL that is already in memory just increments a usage &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;count in Windows and uses the already loaded copy. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>{ &nbsp;5) &nbsp;Remember when you are hooking in at the *system* level, your &nbsp; &nbsp; &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;callback function is being called for everything in the OS. &nbsp;Try &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;to keep the processing in the callback as tight and fast as you &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;possibly can. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}<br>{ &nbsp;6) &nbsp;Be careful of the uses clause. &nbsp;If you include stuff like Dialogs, }<br>{ &nbsp; &nbsp; &nbsp;you will end up linking in a lot of the VCL, and have a DLL that &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;comes out compiled to around 250k. &nbsp;You would probably be better &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;served using WM_USER messages to communicate with the application. }<br>{ &nbsp;7) &nbsp;I have successfully hooked mouse messages without the use of a &nbsp; &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;DLL, but many of the hooks say they require the callback to be in &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;a DLL, so I am hesitant to include this method. &nbsp;It certainly &nbsp; &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;makes the build/test cycle *much* easier, but since it is not &nbsp; &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;"sanctioned" by MS, I would stay away from it and discourage it. &nbsp; }<br>{ &nbsp;8) &nbsp;Remember that 32-bit processes can only load 32-bit DLLs, and &nbsp; &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;16-bit processes can only load 16-bit DLLs. &nbsp;That means that if &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;you set a system hook and your DLL is compiled under Delphi 1, &nbsp; &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;only 16-bit processes are going to fire the system hook. &nbsp;So, if &nbsp; }<br>{ &nbsp; &nbsp; &nbsp;it were running on a Windows 98 machine, not much of anything &nbsp; &nbsp; &nbsp;}<br>{ &nbsp; &nbsp; &nbsp;is going to fire your "system" hook. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>{ &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br><br>library HookDLL;<br><br>uses WinTypes, WinProcs, Messages;<br><br><br>{ Global variables }<br>{$IFDEF WIN32}<br><br>{ For a system-wide hook, global variables must be Memory Mapped to be<br>&nbsp; accessible by all processes because the data segment of 32-bit DLL is private<br>&nbsp; to each process using it. }<br>type<br>&nbsp; PSharedData = ^TSharedData;<br>&nbsp; TSharedData = record<br>&nbsp; &nbsp; { In this record, mirror the global variables of the 16-bit version }<br>&nbsp; &nbsp; HookCount: integer;<br>&nbsp; &nbsp; HookHandle: HHook;<br>&nbsp; &nbsp; MonitorWnd: HWND;<br>&nbsp; &nbsp; WM_MONITORMOUSEMOVE: UINT;<br>&nbsp; end;<br><br>var<br>&nbsp; { global data for the DLL for a single process }<br>&nbsp; hMapObject: THandle;<br>&nbsp; SharedData: PSharedData;<br><br>{$ELSE}<br><br>{ 16 bit Windows }<br>type<br>&nbsp; UINT = Longint;<br><br>var<br>&nbsp; HookCount: integer;<br>&nbsp; HookHandle: HHook;<br>&nbsp; MonitorWnd: HWND;<br>&nbsp; WM_MONITORMOUSEMOVE: UINT;<br>{$ENDIF}<br><br>const<br>&nbsp; MESSAGE_MONITOR_MOUSE_MOVE = 'DFSHookDLLMonitorMouseMoveMessage';<br><br><br>function GetMonitorMouseMoveMsg: UINT; export;<br>begin<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; if SharedData = NIL then<br>&nbsp; &nbsp; Result := 0<br>&nbsp; else<br>&nbsp; &nbsp; Result := SharedData^.WM_MONITORMOUSEMOVE;<br>&nbsp; {$ELSE}<br>&nbsp; Result := WM_MONITORMOUSEMOVE;<br>&nbsp; {$ENDIF}<br>end;<br><br>{ This is where you do your special processing. }<br>{$IFDEF WIN32}<br>function MouseHookCallBack(Code: integer; Msg: WPARAM; MouseHook: LPARAM): LRESULT; stdcall;<br>{$ELSE}<br>function MouseHookCallBack(Code: integer; Msg: word; MouseHook: longint): longint; export;<br>{$ENDIF}<br>var<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; HookHandle: HHOOK;<br>&nbsp; MonitorWnd: HWND;<br>&nbsp; WM_MONITORMOUSEMOVE: UINT;<br>&nbsp; {$ENDIF}<br>&nbsp; MouseHookStruct: PMouseHookStruct absolute MouseHook;<br>begin<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; { Access the shared data. Do check if SharedData is assigned, because under<br>&nbsp; &nbsp; some circumstances the hook filter can be called after all processes have<br>&nbsp; &nbsp; detached }<br>&nbsp; if SharedData &lt;&gt; NIL then<br>&nbsp; begin<br>&nbsp; &nbsp; MonitorWnd := SharedData^.MonitorWnd;<br>&nbsp; &nbsp; HookHandle := SharedData^.HookHandle;<br>&nbsp; &nbsp; WM_MONITORMOUSEMOVE := SharedData^.WM_MONITORMOUSEMOVE;<br>&nbsp; end<br>&nbsp; else<br>&nbsp; begin<br>&nbsp; &nbsp; WM_MONITORMOUSEMOVE := 0;<br>&nbsp; &nbsp; MonitorWnd := 0;<br>&nbsp; &nbsp; HookHandle := 0; { It seems that this handle is not used in the CallNextHookEx<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;function anyway. Several sources on the microsoft web site<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;indicate this. }<br>&nbsp; end;<br>&nbsp; {$ENDIF}<br><br>&nbsp; { If the value of Code is less than 0, we are not allowed to do anything }<br>&nbsp; { except pass it on to the next hook procedure immediately. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}<br>&nbsp; if (Code &gt;= 0) and (MonitorWnd &lt;&gt; 0) then<br>&nbsp; begin<br>&nbsp; &nbsp; { This example sends the coordinates of all mouse move messages to the<br>&nbsp; &nbsp; &nbsp; monitoring app (the one that installed the hook). }<br>&nbsp; &nbsp; if (Msg = WM_MOUSEMOVE) and (MouseHookStruct &lt;&gt; NIL) then<br>&nbsp; &nbsp; &nbsp; PostMessage(MonitorWnd, WM_MONITORMOUSEMOVE, MouseHookStruct^.pt.x,<br>&nbsp; &nbsp; &nbsp; &nbsp; MouseHookStruct^.pt.y);<br><br>&nbsp; &nbsp; { You could do any number of things here based on the different mouse<br>&nbsp; &nbsp; &nbsp; messages...<br>&nbsp; &nbsp; case Msg of:<br>&nbsp; &nbsp; &nbsp; WM_LBUTTONDOWN:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_LBUTTONUP:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_LBUTTONDBLCLK:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_RBUTTONDOWN:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_RBUTTONUP:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_RBUTTONDBLCLK:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_MBUTTONDOWN:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_MBUTTONUP:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_MBUTTONDBLCLK:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; &nbsp; WM_MOUSEMOVE:<br>&nbsp; &nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; end;}<br><br>&nbsp; &nbsp; { If you handled the situation, and don't want Windows to process the }<br>&nbsp; &nbsp; { message, do *NOT* execute the next line. &nbsp;Be very sure this is what }<br>&nbsp; &nbsp; { want, though. &nbsp;If you don't pass on stuff like WM_MOUSEMOVE, you &nbsp; &nbsp;}<br>&nbsp; &nbsp; { will NOT like the results you get. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}<br>&nbsp; &nbsp; Result := CallNextHookEx(HookHandle, Code, Msg, MouseHook);<br>&nbsp; end<br>&nbsp; else<br>&nbsp; &nbsp; Result := CallNextHookEx(HookHandle, Code, Msg, MouseHook);<br>end;<br><br>{ Call InstallHook to set the hook. }<br>function InstallHook(SystemHook: boolean; TaskHandle: THandle;<br>&nbsp; AMonitorWnd: HWND) : boolean; export;<br>&nbsp; { This is really silly, but that's the way it goes. &nbsp;The only way to get the &nbsp;}<br>&nbsp; { module handle, *not* instance, is from the filename. &nbsp;The Microsoft example }<br>&nbsp; { just hard-codes the DLL filename. &nbsp;I think this is a little bit better. &nbsp; &nbsp; }<br>&nbsp; function GetModuleHandleFromInstance: THandle;<br>&nbsp; var<br>&nbsp; &nbsp; s: array[0..512] of char;<br>&nbsp; begin<br>&nbsp; &nbsp; { Find the DLL filename from the instance value. }<br>&nbsp; &nbsp; GetModuleFileName(hInstance, s, sizeof(s)-1);<br>&nbsp; &nbsp; { Find the handle from the filename. }<br>&nbsp; &nbsp; Result := GetModuleHandle(s);<br>&nbsp; end;<br>begin<br>&nbsp; { Technically, this procedure could do nothing but call SetWindowsHookEx(), &nbsp;}<br>&nbsp; { but it is probably better to be sure about things, and not set the hook &nbsp; &nbsp;}<br>&nbsp; { more than once. &nbsp;You definitely don't want your callback being called more }<br>&nbsp; { than once per message, do you? &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; Result := FALSE;<br>&nbsp; if SharedData = NIL then<br>&nbsp; &nbsp; exit<br>&nbsp; else<br>&nbsp; &nbsp; with SharedData^ do<br>&nbsp; &nbsp; begin<br>&nbsp; {$ENDIF}<br>&nbsp; &nbsp; &nbsp; Result := TRUE;<br>&nbsp; &nbsp; &nbsp; if HookCount = 0 then<br>&nbsp; &nbsp; &nbsp; begin<br>&nbsp; &nbsp; &nbsp; &nbsp; MonitorWnd := AMonitorWnd;<br>&nbsp; &nbsp; &nbsp; &nbsp; if SystemHook then<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HookHandle := SetWindowsHookEx(WH_MOUSE, MouseHookCallBack, HInstance, 0)<br>&nbsp; &nbsp; &nbsp; &nbsp; else<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; { See the Microsoft KnowledgeBase, PSS ID Number: Q92659, for a<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; discussion of the Windows bug that requires GetModuleHandle() to be<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; used. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HookHandle := SetWindowsHookEx(WH_MOUSE, MouseHookCallBack,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;GetModuleHandleFromInstance, TaskHandle);<br>&nbsp; &nbsp; &nbsp; &nbsp; if HookHandle &lt;&gt; 0 then<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; inc(HookCount)<br>&nbsp; &nbsp; &nbsp; &nbsp; else<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Result := FALSE;<br>&nbsp; &nbsp; &nbsp; end<br>&nbsp; &nbsp; &nbsp; else<br>&nbsp; &nbsp; &nbsp; &nbsp; inc(HookCount);<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; &nbsp; end;<br>&nbsp; {$ENDIF}<br>end;<br><br>{ Call RemoveHook to remove the system hook. }<br>function RemoveHook: boolean; export;<br>begin<br>&nbsp; { See if our reference count is down to 0, and if so then unhook. }<br>&nbsp; Result := FALSE;<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; if SharedData = NIL then<br>&nbsp; &nbsp; exit<br>&nbsp; else<br>&nbsp; &nbsp; with SharedData^ do<br>&nbsp; &nbsp; begin<br>&nbsp; {$ENDIF}<br>&nbsp; &nbsp; &nbsp; if HookCount &lt; 1 then exit;<br>&nbsp; &nbsp; &nbsp; Result := TRUE;<br>&nbsp; &nbsp; &nbsp; dec(HookCount);<br>&nbsp; &nbsp; &nbsp; if HookCount = 0 then<br>&nbsp; &nbsp; &nbsp; &nbsp; Result := UnhookWindowsHookEx(HookHandle);<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; &nbsp; end;<br>&nbsp; {$ENDIF}<br>end;<br><br>{ Have we hooked into the system? }<br>function IsHookSet: boolean; export;<br>begin<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; if SharedData = NIL then<br>&nbsp; &nbsp; Result := FALSE<br>&nbsp; else<br>&nbsp; &nbsp; with SharedData^ do<br>&nbsp; {$ENDIF}<br>&nbsp; &nbsp; &nbsp; Result := (HookCount &gt; 0) and (HookHandle &lt;&gt; 0);<br>end;<br><br>{$IFDEF WIN32}<br>{ Shared data management }<br>procedure AllocSharedData;<br>var<br>&nbsp; Init: boolean;<br>begin<br>&nbsp; if hMapObject = 0 then<br>&nbsp; begin<br>&nbsp; &nbsp; // Create a named file mapping object.<br>&nbsp; &nbsp; hMapObject := CreateFileMapping(<br>&nbsp; &nbsp; &nbsp; THandle($FFFFFFFF), &nbsp;// use paging file<br>&nbsp; &nbsp; &nbsp; NIL, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // no security attributes<br>&nbsp; &nbsp; &nbsp; PAGE_READWRITE, &nbsp; &nbsp; &nbsp;// read/write access<br>&nbsp; &nbsp; &nbsp; 0, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // size: high 32-bits<br>&nbsp; &nbsp; &nbsp; SizeOf(TSharedData), // size: low 32-bits<br>&nbsp; &nbsp; &nbsp; 'DFSHookDLLSharedDataBlock'); // name of map object, THIS MUST BE UNIQUE!<br>&nbsp; &nbsp; // The first process to attach initializes memory.<br>&nbsp; &nbsp; Init := GetLastError &lt;&gt; ERROR_ALREADY_EXISTS;<br>&nbsp; &nbsp; if hMapObject = 0 then exit;<br>&nbsp; &nbsp; // Get a pointer to the file-mapped shared memory.<br>&nbsp; &nbsp; SharedData := MapViewOfFile(<br>&nbsp; &nbsp; &nbsp; hMapObject, &nbsp; &nbsp; // object to map view of<br>&nbsp; &nbsp; &nbsp; FILE_MAP_WRITE, // read/write access<br>&nbsp; &nbsp; &nbsp; 0, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// high offset: &nbsp;map from<br>&nbsp; &nbsp; &nbsp; 0, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// low offset: &nbsp; beginning<br>&nbsp; &nbsp; &nbsp; 0); &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // default: map entire file<br>&nbsp; &nbsp; if SharedData = NIL then exit;<br>&nbsp; &nbsp; // Initialize memory if this is the first process.<br>&nbsp; &nbsp; if Init then<br>&nbsp; &nbsp; &nbsp; FillChar(SharedData^, SizeOf(TSharedData), 0);<br>&nbsp; &nbsp; SharedData^.WM_MONITORMOUSEMOVE := RegisterWindowMessage(<br>&nbsp; &nbsp; &nbsp; MESSAGE_MONITOR_MOUSE_MOVE);<br>&nbsp; end;<br>end;<br><br>procedure FreeSharedData;<br>begin<br>&nbsp; if hMapObject &lt;&gt; 0 then<br>&nbsp; &nbsp; try<br>&nbsp; &nbsp; &nbsp; try<br>&nbsp; &nbsp; &nbsp; &nbsp; UnMapViewOfFile(SharedData);<br>&nbsp; &nbsp; &nbsp; &nbsp; CloseHandle(hMapObject);<br>&nbsp; &nbsp; &nbsp; except<br>&nbsp; &nbsp; &nbsp; end;<br>&nbsp; &nbsp; finally<br>&nbsp; &nbsp; &nbsp; SharedData := NIL;<br>&nbsp; &nbsp; &nbsp; hMapObject := 0;<br>&nbsp; &nbsp; end;<br>end;<br><br>procedure EntryPointProc(Reason: Integer);<br>begin<br>&nbsp; case Reason of<br>&nbsp; &nbsp; DLL_PROCESS_DETACH: FreeSharedData;<br>&nbsp; &nbsp; DLL_PROCESS_ATTACH: AllocSharedData;<br>&nbsp; &nbsp; DLL_THREAD_ATTACH: {} ;<br>&nbsp; &nbsp; DLL_THREAD_DETACH: {} ;<br>&nbsp; end;<br>end;<br>{$ENDIF}<br><br><br>exports<br>&nbsp; GetMonitorMouseMoveMsg,<br>&nbsp; InstallHook,<br>&nbsp; RemoveHook,<br>&nbsp; IsHookSet,<br>&nbsp; MouseHookCallBack;<br><br><br>{ Initialize DLL data. }<br>begin<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; SharedData := NIL;<br>&nbsp; hMapObject := 0;<br>&nbsp; DllProc := @EntryPointProc;<br>&nbsp; EntryPointProc(DLL_PROCESS_ATTACH); // Must call manually in the Delphi world<br>&nbsp; {$ELSE}<br>&nbsp; HookCount := 0;<br>&nbsp; HookHandle := 0;<br>&nbsp; WM_MONITORMOUSEMOVE := RegisterWindowMessage(MESSAGE_MONITOR_MOUSE_MOVE);<br>&nbsp; {$ENDIF}<br>end.<br><br>//鼠标钩子的输出函数单元<br>{ This is a simple DLL import unit to give us access to the functions in }<br>{ the HOOKDLL.PAS file. &nbsp;This is the unit your project will use. &nbsp; &nbsp; &nbsp; &nbsp; }<br>unit Hookunit;<br><br>interface<br><br>uses WinTypes;<br><br>{$IFNDEF WIN32}<br>type<br>&nbsp; UINT = Longint;<br>{$ENDIF}<br><br>function GetMonitorMouseMoveMsg: UINT;<br>function InstallSystemHook(AMonitorWnd: HWND): boolean;<br>function InstallTaskHook(AMonitorWnd: HWND): boolean;<br>function RemoveHook: boolean;<br>function IsHookSet: boolean;<br>{ Do not use InstallHook directly. &nbsp;Use InstallSystemHook or InstallTaskHook. }<br>function InstallHook(SystemHook: boolean; TaskHandle: THandle;<br>&nbsp; AMonitorWnd: HWND): boolean;<br><br>implementation<br><br>uses WinProcs;<br><br>const<br>&nbsp; {$IFDEF WIN32}<br>&nbsp; HOOK_DLL = 'HOOKDLL.DLL';<br>&nbsp; {$ELSE}<br>&nbsp; HOOK_DLL = 'HOOKDLL';<br>&nbsp; {$ENDIF}<br><br>function GetMonitorMouseMoveMsg: UINT; external HOOK_DLL;<br>function InstallHook(SystemHook: boolean; TaskHandle: THandle;<br>&nbsp; AMonitorWnd: HWND): boolean; external HOOK_DLL;<br>function RemoveHook: boolean; external HOOK_DLL;<br>function IsHookSet: boolean; external HOOK_DLL;<br><br>function InstallSystemHook(AMonitorWnd: HWND): boolean;<br>begin<br>&nbsp; Result := InstallHook(TRUE, 0, AMonitorWnd);<br>end;<br><br>function InstallTaskHook(AMonitorWnd: HWND): boolean;<br>begin<br>&nbsp; Result := InstallHook(FALSE,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {$IFDEF WIN32}<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GetCurrentThreadID,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {$ELSE}<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GetCurrentTask,<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {$ENDIF}<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; AMonitorWnd<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;);<br>end;<br><br>end.<br><br>//使用鼠标钩子的主程序单元<br>unit Main;<br><br>interface<br><br>uses<br>&nbsp; SysUtils, WinTypes, WinProcs, Messages, Classes, Graphics, Controls,<br>&nbsp; Forms, Dialogs, StdCtrls, HookUnit;<br><br>type<br>&nbsp; THookForm = class(TForm)<br>&nbsp; &nbsp; SysHookBtn: TButton;<br>&nbsp; &nbsp; RemoveHookBtn: TButton;<br>&nbsp; &nbsp; TaskHookBtn: TButton;<br>&nbsp; &nbsp; lblMousePos: TLabel;<br>&nbsp; &nbsp; procedure FormCreate(Sender: TObject);<br>&nbsp; &nbsp; procedure SysHookBtnClick(Sender: TObject);<br>&nbsp; &nbsp; procedure RemoveHookBtnClick(Sender: TObject);<br>&nbsp; &nbsp; procedure TaskHookBtnClick(Sender: TObject);<br>&nbsp; &nbsp; procedure FormDestroy(Sender: TObject);<br>&nbsp; protected<br>&nbsp; &nbsp; procedure WndProc(var Message: TMessage); override;<br>&nbsp; &nbsp; procedure UpdateButtons;<br>&nbsp; &nbsp; procedure UpdateMousePosInfo(X, Y: integer);<br>&nbsp; end;<br><br>var<br>&nbsp; HookForm: THookForm;<br><br>implementation<br><br>{$R *.DFM}<br><br>procedure THookForm.FormCreate(Sender: TObject);<br>begin<br>&nbsp; UpdateButtons;<br>end;<br><br>procedure THookForm.FormDestroy(Sender: TObject);<br>begin<br>&nbsp; while IsHookSet do<br>&nbsp; &nbsp; RemoveHook; { Make sure we unhook ourselves. }<br>end;<br><br>procedure THookForm.SysHookBtnClick(Sender: TObject);<br>begin<br>&nbsp; if not InstallSystemHook(Handle) then<br>&nbsp; &nbsp; ShowMessage('Could not install mouse hook. &nbsp;SetWindowsHookEx() failed.');<br>&nbsp; UpdateButtons;<br>end;<br><br>procedure THookForm.TaskHookBtnClick(Sender: TObject);<br>begin<br>&nbsp; if not InstallTaskHook(Handle) then<br>&nbsp; &nbsp; ShowMessage('Could not install task hook. &nbsp;SetWindowsHookEx() failed.');<br>&nbsp; UpdateButtons;<br>end;<br><br>procedure THookForm.RemoveHookBtnClick(Sender: TObject);<br>begin<br>&nbsp; if IsHookSet then<br>&nbsp; &nbsp; RemoveHook;<br>&nbsp; UpdateButtons;<br>end;<br><br>procedure THookForm.UpdateButtons;<br>begin<br>&nbsp; SysHookBtn.Enabled := not IsHookSet;<br>&nbsp; TaskHookBtn.Enabled := not IsHookSet;<br>&nbsp; RemoveHookBtn.Enabled := IsHookSet;<br>&nbsp; if not IsHookSet then<br>&nbsp; &nbsp; lblMousePos.Caption := 'Hook not set';<br>end;<br><br>procedure THookForm.WndProc(var Message: TMessage);<br>begin<br>&nbsp; if Message.Msg = GetMonitorMouseMoveMsg then<br>&nbsp; &nbsp; UpdateMousePosInfo(Message.WParam, Message.LParam)<br>&nbsp; else<br>&nbsp; &nbsp; inherited WndProc(Message);<br>end;<br><br>procedure THookForm.UpdateMousePosInfo(X, Y: integer);<br>begin<br>&nbsp; lblMousePos.Caption := Format('X = %d, Y = %d', [X, Y]);<br>end;<br><br>end.<br>
 
var<br>cur:tpoint;rct:trect;<br>begin<br>GetCursorPos(cur);//得到鼠标的当前位置<br>GetWindowRect(Handle,rct);//得到窗口的区域<br>if not PtInRect(rct,cur) then//判断鼠标是否在窗口里<br>begin<br>......<br>end;
 
后退
顶部