我贴上代码,大家看一看,不管如何,只要运行到WinExecAndWait32,进度条就静止不动,
主程序也无法动了。
unit main;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, Grids, DBGrids, RXDBCtrl, DB,StdCtrls, inifiles, TLHelp32,
ExtCtrls,Registry, ADODB, Gauges, DBCtrls;
type
TF_main = class(TForm)
Timer1: TTimer;
Gauge1: TGauge;
Label1: TLabel;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormShow(Sender: TObject);
private
{ Private declarations }
public
MyIni: Tinifile;
function GetExePath(): string;
function Update(): boolean;
procedure FlowWorkTo();
procedure InitiCS();
procedure RunAtStartup(Key, Value: String);
{ Public declarations }
end;
var
F_main: TF_main;
implementation
{$R *.dfm}
{ TF_main }
function WinExecAndWait32(FileName: string; Visibility: integer): dword;
var
zAppName: array[0..512] of char;
zCurDir: array[0..255] of char;
WorkDir: string;
StartupInfo: TStartupInfo;
ProcessInfo: TProcessInformation;
begin
StrPCopy(zAppName, FileName);
GetDir(0, WorkDir);
StrPCopy(zCurDir, WorkDir);
FillChar(StartupInfo, Sizeof(StartupInfo), #0);
StartupInfo.cb := Sizeof(StartupInfo);
StartupInfo.dwFlags := STARTF_USESHOWWINDOW;
StartupInfo.wShowWindow := Visibility;
if not CreateProcess(nil,
zAppName, { pointer to command line string }
nil, { pointer to process security attributes }
nil, { pointer to thread security attributes }
false, { handle inheritance flag }
CREATE_NEW_CONSOLE or { creation flags }
NORMAL_PRIORITY_CLASS,
nil, { pointer to new environment block }
nil, { pointer to current directory name }
StartupInfo, { pointer to STARTUPINFO }
ProcessInfo) then
Result := 0 { pointer to PROCESS_INF }
else
begin
WaitforSingleObject(ProcessInfo.hProcess, INFINITE);
GetExitCodeProcess(ProcessInfo.hProcess, Result);
end;
end;
function TF_main.GetExePath: string;
begin
Result := ExtractFilePath(ParamStr(0));
if Result[Length(Result)] <> '/' then
Result := Result + '/';
end;
procedure TF_main.FormCreate(Sender: TObject);
var
cs,sc: string;
dbpath:string;
begin
Randomize;
end;
function TF_main.Update: boolean;
var
AppProPath: string;
begin
result:=true;
try
AppProPath := GetExePath+'ProPath.exe'; //取得路径
if fileexists(AppProPath) then
begin
try
WinExecAndWait32(AppProPath, 1);
// winexec(pchar(AppProPath),SW_SHOWNORMAL);
sleep(1000);//赞停1秒继续执行
except
result:=false;
end;
end
else
result:=false;
// raise exception.Create(
// '升级失败!原因可能是升级文件不存在或文件已被破坏!');
finally
sleep(1000);//赞停1秒继续执行
end;
end;
procedure TF_main.FlowWorkTo;
begin
UpdateGame//如果升级成功
timer1.Enabled:=false;
application.Terminate;//退出程序
end;
procedure TF_main.Timer1Timer(Sender: TObject);
begin
if Gauge1.Progress<100 then
Gauge1.Progress:=Gauge1.Progress+random(10)
else Gauge1.Progress:=0;
end;
procedure TF_main.FormShow(Sender: TObject);
begin
Timer1.Enabled:=true;
InitiCS;
FlowWorkTo;
end;
end.