求简单的多线程编程示例或步骤?(200分)

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qinmiao

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我想做一个类似代理服务器的的程序,要求服务端用多线程,由一个客户端发出请求,通过服务器端接另一个客户端,之后为两个客户创建通道.我没有作过多线程的程序,看了一些DFW的帖子,道理基本了解,但无从下手,请指教客户端和服务端如何写,请说明步骤,方法,最好有简单的示例
 
在2000年(大概是它)的电脑报合订本上有一篇文章,就是说你这种问题的,你找来看看
 
转贴
代码:
unit ThSort;
interface
uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  ExtCtrls, StdCtrls;
type
  TThreadSortForm = class(TForm)
    StartBtn: TButton;
    BubbleSortBox: TPaintBox;
    SelectionSortBox: TPaintBox;
    QuickSortBox: TPaintBox;
    Label1: TLabel;
    Bevel1: TBevel;
    Bevel2: TBevel;
    Bevel3: TBevel;
    Label2: TLabel;
    Label3: TLabel;
    procedure BubbleSortBoxPaint(Sender: TObject);
    procedure SelectionSortBoxPaint(Sender: TObject);
    procedure QuickSortBoxPaint(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure StartBtnClick(Sender: TObject);
  private
    ThreadsRunning: Integer;
    procedure RandomizeArrays;
    procedure ThreadDone(Sender: TObject);
  public
    procedure PaintArray(Box: TPaintBox;
const A: array of Integer);
  end;

var
  ThreadSortForm: TThreadSortForm;
implementation
uses SortThds;
{$R *.dfm}
type
  PSortArray = ^TSortArray;
  TSortArray =  array[0..114] of Integer;
var
  ArraysRandom: Boolean;
  BubbleSortArray, SelectionSortArray, QuickSortArray: TSortArray;
{ TThreadSortForm }
procedure TThreadSortForm.PaintArray(Box: TPaintBox;
const A: array of Integer);
var
  I: Integer;
begin
  with Boxdo
  begin
    Canvas.Pen.Color := clRed;
    for I := Low(A) to High(A)do
 PaintLine(Canvas, I, A[I]);
  end;
end;

procedure TThreadSortForm.BubbleSortBoxPaint(Sender: TObject);
begin
  PaintArray(BubbleSortBox, BubbleSortArray);
end;

procedure TThreadSortForm.SelectionSortBoxPaint(Sender: TObject);
begin
  PaintArray(SelectionSortBox, SelectionSortArray);
end;

procedure TThreadSortForm.QuickSortBoxPaint(Sender: TObject);
begin
  PaintArray(QuickSortBox, QuickSortArray);
end;

procedure TThreadSortForm.FormCreate(Sender: TObject);
begin
  RandomizeArrays;
end;

procedure TThreadSortForm.StartBtnClick(Sender: TObject);
begin
  RandomizeArrays;
  ThreadsRunning := 3;
  with TBubbleSort.Create(BubbleSortBox, BubbleSortArray)do
    OnTerminate := ThreadDone;
  with TSelectionSort.Create(SelectionSortBox, SelectionSortArray)do
    OnTerminate := ThreadDone;
  with TQuickSort.Create(QuickSortBox, QuickSortArray)do
    OnTerminate := ThreadDone;
  StartBtn.Enabled := False;
end;

procedure TThreadSortForm.RandomizeArrays;
var
  I: Integer;
begin
  if not ArraysRandom then
  begin
    Randomize;
    for I := Low(BubbleSortArray) to High(BubbleSortArray)do
      BubbleSortArray[I] := Random(170);
    SelectionSortArray := BubbleSortArray;
    QuickSortArray := BubbleSortArray;
    ArraysRandom := True;
    Repaint;
  end;
end;

procedure TThreadSortForm.ThreadDone(Sender: TObject);
begin
  Dec(ThreadsRunning);
  if ThreadsRunning = 0 then
  begin
    StartBtn.Enabled := True;
    ArraysRandom := False;
  end;
end;

end.

unit SortThds;
interface
uses
  Classes, Graphics, ExtCtrls;
type
{ TSortThread }
  PSortArray = ^TSortArray;
  TSortArray = array[0..MaxInt div SizeOf(Integer) - 1] of Integer;
  TSortThread = class(TThread)
  private
    FBox: TPaintBox;
    FSortArray: PSortArray;
    FSize: Integer;
    FA, FB, FI, FJ: Integer;
    proceduredo
VisualSwap;
  protected
    procedure Execute;
override;
    procedure VisualSwap(A, B, I, J: Integer);
    procedure Sort(var A: array of Integer);
virtual;
abstract;
  public
    constructor Create(Box: TPaintBox;
var SortArray: array of Integer);
  end;

{ TBubbleSort }
  TBubbleSort = class(TSortThread)
  protected
    procedure Sort(var A: array of Integer);
override;
  end;

{ TSelectionSort }
  TSelectionSort = class(TSortThread)
  protected
    procedure Sort(var A: array of Integer);
override;
  end;

{ TQuickSort }
  TQuickSort = class(TSortThread)
  protected
    procedure Sort(var A: array of Integer);
override;
  end;

procedure PaintLine(Canvas: TCanvas;
I, Len: Integer);
implementation
procedure PaintLine(Canvas: TCanvas;
I, Len: Integer);
begin
  Canvas.PolyLine([Point(0, I * 2 + 1), Point(Len, I * 2 + 1)]);
end;

{ TSortThread }
constructor TSortThread.Create(Box: TPaintBox;
var SortArray: array of Integer);
begin
  FBox := Box;
  FSortArray := @SortArray;
  FSize := High(SortArray) - Low(SortArray) + 1;
  FreeOnTerminate := True;
  inherited Create(False);
end;

{ Sincedo
VisualSwap uses a VCL component (i.e., the TPaintBox) it should never
  be called directly by this thread. do
VisualSwap should be called by passing
  it to the Synchronize method which causesdo
VisualSwap to be executed by the
  main VCL thread, avoiding multi-thread conflicts. See VisualSwap for an
  example of calling Synchronize. }
procedure TSortThread.DoVisualSwap;
begin
  with FBoxdo
  begin
    Canvas.Pen.Color := clBtnFace;
    PaintLine(Canvas, FI, FA);
    PaintLine(Canvas, FJ, FB);
    Canvas.Pen.Color := clRed;
    PaintLine(Canvas, FI, FB);
    PaintLine(Canvas, FJ, FA);
  end;
end;

{ VisusalSwap is a wrapper ondo
VisualSwap making it easier to use.  The
  parameters are copied to instance variables so they are accessable
  by the main VCL thread when it executesdo
VisualSwap }
procedure TSortThread.VisualSwap(A, B, I, J: Integer);
begin
  FA := A;
  FB := B;
  FI := I;
  FJ := J;
  Synchronize(DoVisualSwap);
end;

{ The Execute method is called when the thread starts }
procedure TSortThread.Execute;
begin
  Sort(Slice(FSortArray^, FSize));
end;

{ TBubbleSort }
procedure TBubbleSort.Sort(var A: array of Integer);
var
  I, J, T: Integer;
begin
  for I := High(A)do
wnto Low(A)do
    for J := Low(A) to High(A) - 1do
      if A[J] > A[J + 1] then
      begin
        VisualSwap(A[J], A[J + 1], J, J + 1);
        T := A[J];
        A[J] := A[J + 1];
        A[J + 1] := T;
        if Terminated then
 Exit;
      end;
end;

{ TSelectionSort }
procedure TSelectionSort.Sort(var A: array of Integer);
var
  I, J, T: Integer;
begin
  for I := Low(A) to High(A) - 1do
    for J := High(A)do
wnto I + 1do
      if A[I] > A[J] then
      begin
        VisualSwap(A[I], A[J], I, J);
        T := A[I];
        A[I] := A[J];
        A[J] := T;
        if Terminated then
 Exit;
      end;
end;

{ TQuickSort }
procedure TQuickSort.Sort(var A: array of Integer);
  procedure QuickSort(var A: array of Integer;
iLo, iHi: Integer);
  var
    Lo, Hi, Mid, T: Integer;
  begin
    Lo := iLo;
    Hi := iHi;
    Mid := A[(Lo + Hi) div 2];
    repeat
      while A[Lo] < Middo
 Inc(Lo);
      while A[Hi] > Middo
 Dec(Hi);
      if Lo <= Hi then
      begin
        VisualSwap(A[Lo], A[Hi], Lo, Hi);
        T := A[Lo];
        A[Lo] := A[Hi];
        A[Hi] := T;
        Inc(Lo);
        Dec(Hi);
      end;
    until Lo > Hi;
    if Hi > iLo then
 QuickSort(A, iLo, Hi);
    if Lo < iHi then
 QuickSort(A, Lo, iHi);
    if Terminated then
 Exit;
  end;

begin
  QuickSort(A, Low(A), High(A));
end;

end.
 
螃蟹:你贴的好象在D5中包含,我想要简明的入门过程,不知怎么作?
 
好好看《DELPHI5开发人员指南》上面说的很详细...
 
多人接受答案了。
 
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