type
PMyList = ^AList;
AList = record
I: Integer;
C: Char;
end;
var
MyList: TList;
ARecord: PMyList;
B: Byte;
Y: Word;
begin
MyList := TList.Create;
try
New(ARecord);
ARecord^.I := 100;
ARecord^.C := 'Z';
MyList.Add(ARecord); {Add integer 100 and character Z to list}
New(ARecord);
ARecord^.I := 200;
ARecord^.C := 'X';
MyList.Add(ARecord); {Add integer 200 and character X to list}
{ Now paint the items onto the paintbox}
Y := 10; {Variable used in TextOut function}
for B := 0 to (MyList.Count - 1) do
begin
ARecord := MyList.Items;
Canvas.TextOut(10, Y, IntToStr(ARecord^.I)); {Display I}
Y := Y + 30; {Increment Y Value again}
Canvas.TextOut(10, Y, ARecord^.C); {Display C}
Y := Y + 30; {Increment Y Value}
end;
{ Cleanup: must free the list items as well as the list }
for B := 0 to (MyList.Count - 1) do
begin
ARecord := MyList.Items;
Dispose(ARecord);
end;
finally
MyList.Free;
end;