有兴趣研究如何使用Winamp的IN_MP3.DLL播放MP3的请进(0分)

  • 主题发起人 主题发起人 lfpsoft
  • 开始时间 开始时间
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lfpsoft

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我用Winamp的IN_MP3.DLL做了一个MP3播放器。
http://www.lkgarden.com/lfpsoft/IOUamp.exe

是用DELPHI编写的。
本人学艺不精,对于VIS这一部分看不懂,即是显示频谱这一部分功能还没有实现。
如果你有兴趣一起研究的话,留下你的QQ,我把源代码发给你,大家一起研究。
本人QQ:103942690
 
我是一个菜鸟,想问一下,如何得到DLL文件中的函数列表及参数格式?

3368aa@sina.com
 
我很喜欢Winamp,我也很有兴趣,想知道怎样获得DLL文件中的函数及起参数列表,
请也给我发一分,谢谢!
 
谢谢,我也想要一份
chq@hktkgroup.com
 
要的留下EMmail,我一起发出去。
 
不好意思,忘了留下E-Mail[:)]:marklai2001@sina.com谢谢!
 
我也要!
workid@163.com
 
我也要!

lychang@telekbird.com.cn
 
chengzhg@21cn.com
 
代码已发出,希望大家一起研究啦。
有什么进展不要忘记了给我发一份哦!
 
不知是不是晚了,能发一分给我吗?goodfox@wz163.com
 
我也要一份:lujinhu@163.net thanks!
 
我在家用猫拨号,粘附件很慢的,大家凑合着看吧!!


文件ioplug.pas如下:
////////////////////////////////////////////////////////////////////////////////
//
//
//
// Winamp i/o plugin header adaption for Delphi/Pascal by Snake
//
//
//
////////////////////////////////////////////////////////////////////////////////
//
// (Based on the mini-SDK from Justin Frankel/Nullsoft Inc.)
//
// This ioplug.pas unit contains the follwing converted C-headers:
// in2.h, out.h
//
//do
wnload:
// E-Mail: <snakers@gmx.net>
//
//
// This unit has 4 managment-functions:
//
// function InitInputDLL(dll:string) : Boolean;
// Loads the proc-address for getInModule from <dll> at runtime.
//
// function InitOutputDLL(dll:string) : Boolean;
// Loads the proc-address for getOutModule from <dll> at runtime.
//
// procedure CloseInputDLL;
// Releases the runtime-link to the input DLL and sets all proc-addresses to nil.
// Youdo
n't have to call this procedure, because the Finalization sectiondo
it for you.
//
// procedure CloseOutputDLL;
// Releases the runtime-link to the Output DLL and sets all proc-addresses to nil.
// Youdo
n't have to call this procedure, because the Finalization sectiondo
it for you.
//
// Modyfied: 8. Dec. 1999
//
//
////////////////////////////////////////////////////////////////////////////////


unit ioplug;

{$MINENUMSIZE 4}
{$ALIGN ON}

interface

uses
Windows,
SysUtils;


(*
** -----------------------------------------------------------------------
** MODULE PROTOTYPES
** -----------------------------------------------------------------------
*)


type TData=array[1..10] of byte;

type TIn_Module=record
version:integer; // module type (IN_VER)
description:PChar; // description of module, with version string

hMainWindow:integer; // winamp's main window (filled in by winamp)
hDllInstance:LongWord; // DLL instance handle (Also filled in by winamp)

FileExtensions:PChar; // "mp3/0Layer 3 MPEG/0mp2/0Layer 2 MPEG/0mpg/0Layer 1 MPEG/0"
// May be altered from Config, so the user can select what they want

is_seekable:integer; // is this stream seekable?
UsesOutputPlug:integer; //do
es this plug-in use the output plug-ins? (musn't ever change, ever :)

config:procedure(hwndParent:HWND);cdecl;
// configuration dialog
About:procedure(hwndParent:HWND);cdecl;
// about dialog

Init:procedure;cdecl;
// called at program init
Quit:procedure;cdecl; // called at program quit

GetFileInfo:procedure(var _file:PChar;
var title:PChar;var length_in_ms:integer);cdecl;
// if file == NULL, current playing is used
InfoBox:function(_file:PChar;
hwndParent:HWND ):integer;cdecl;

IsOurFile:function(fn:PChar):integer;cdecl; // called before extension checks, to allow detection of mms://, etc

// playback stuff

Play:function(fn:PChar):integer;cdecl; // return zero on success, -1 on file-not-found, some other value on other (stopping winamp) error
Pause:procedure;cdecl; // pause stream
UnPause:procedure;cdecl; // unpause stream
IsPaused:function:integer;cdecl; // ispaused? return 1 if paused, 0 if not
Stop:procedure;cdecl; // stop (unload) stream

// time stuff

GetLength:function:integer;cdecl; // get length in ms
GetOutputTime:function:integer;cdecl; // returns current output time in ms. (usually returns outMod->GetOutputTime()
SetOutputTime:procedure(time_in_ms:integer);cdecl; // seeks to point in stream (in ms). Usually you signal yoru thread to seek, which seeks and calls outMod->Flush()..

// volume stuff

SetVolume:procedure(volume:integer);cdecl; // from 0 to 255.. usually just call outMod->SetVolume
SetPan:procedure(pan:integer);cdecl; // from -127 to 127.. usually just call outMod->SetPan

// in-window builtin vis stuff

SAVSAInit:procedure(maxlatency_in_ms:integer;srate:integer);cdecl; // call once in Play(). maxlatency_in_ms should be the value returned from outMod->Open()
SAVSADeInit:procedure;cdecl; // call in Stop()

// simple vis supplying mode
SAAddPCMData:procedure(PCMData:pointer;nch:integer;bps:integer;timestamp:integer);cdecl;
// sets the spec data directly from PCM data
// quick and easy way to get vis working :)
// needs at least 576 samples :)

// advanced vis supplying mode, only use if you're cool. Use SAAddPCMData for most stuff.
SAGetMode:function:integer;cdecl; // gets csa (the current type (4=ws,2=osc,1=spec))
// use when calling SAAdd()
SAAdd:procedure(data:pointer;
timestamp:integer;csa:integer);cdecl;
// sets the spec data, filled in by winamp

// vis stuff (plug-in)
// simple vis supplying mode
VSAAddPCMData:procedure(PCMData:pointer;nch: integer
bps:integer;timestamp:integer);cdecl;
// sets the vis data directly from PCM data
// quick and easy way to get vis working :)
// needs at least 576 samples :)

// advanced vis supplying mode, only use if you're cool. Use VSAAddPCMData for most stuff.
VSAGetMode:function(var specNch:integer;
var waveNch:integer):integer;cdecl;
// use to figure out what to give to VSAAdd
VSAAdd:procedure(data:pointer;
timestamp:integer);cdecl;
// filled in by winamp, called by plug-in


// call this in Play() to tell the vis plug-ins the current output params.
VSASetInfo:procedure(nch:integer;srate:integer);cdecl;


// dsp plug-in processing:
// (filled in by winamp, called by input plug)

// returns 1 if active (which means that the number of samples returned by dsp_dosamples
// could be greater than went in.. Use it to estimate if you'll have enough room in the
// output buffer

dsp_isactive:function:integer;cdecl;

// returns number of samples to output. This can be as much as twice numsamples.
// be sure to allocate enough buffer for samples, then
.

dsp_dosamples:function(samples:pointer;
numsamples, bps, nch, srate:integer):integer;cdecl;


// eq stuff

EQSet:procedure(on:integer;data:TData;preamp:integer);cdecl;
// 0-64 each, 31 is +0, 0 is +12, 63 is -12.do
nothing to ignore.

// info setting (filled in by winamp)
SetInfo:procedure(bitrate,srate,stereo,synched:integer);cdecl;
// if -1, changes ignored? :)

outMod:pointer;
// filled in by winamp, optionally used :)
end;



type TOut_Module=record
version:integer; // module version (OUT_VER)
description:PChar; // description of module, with version string
id:integer; // module id. each input module gets its own. non-nullsoft modules should
// be >= 65536.

hMainWindow:integer; // winamp's main window (filled in by winamp)
hDllInstance:longword; // DLL instance handle (filled in by winamp)

Config:procedure(hwndParent:hwnd);cdecl;
// configuration dialog
About:procedure(hwndParent:hwnd);cdecl;
// about dialog

Init:procedure;cdecl; // called when loaded
Quit:procedure;cdecl; // called when unloaded

Open:function(samplerate,numchannels,bitspersamp,bufferlenms,prebufferms:integer):integer;cdecl;
// returns >=0 on success, <0 on failure
// NOTENOTENOTE: bufferlenms and prebufferms are ignored in most if not all output plug-ins.
// ... sodo
n't expect the max latency returned to be what you asked for.
// returns max latency in ms (0 for diskwriters, etc)
// bufferlenms and prebufferms must be in ms. 0 to use defaults.
// prebufferms must be <= bufferlenms

Close:procedure;cdecl; // close the ol' output device.

Write:function(buf:pointer;len:integer):integer;cdecl;
// 0 on success. Len == bytes to write (<= 8192 always). buf is straight audio data.
// 1 returns not able to write (yet). Non-blocking, always.

CanWrite:function:integer;cdecl; // returns number of bytes possible to write at a given time.
// Never will decrease unless you call Write (or Close, heh)

IsPlaying:function:integer;cdecl;
// non0 if output is still going or if data in buffers waiting to be
// written (i.e. closing while IsPlaying() returns 1 would truncate the song

Pause:function(pause:integer):integer;cdecl;
// returns previous pause state

SetVolume:procedure(volume:integer);cdecl;
// volume is 0-255
SetPan:procedure(pan:integer);cdecl;
// pan is -128 to 128

Flush:procedure(t:integer);cdecl; // flushes buffers and restarts output at time t (in ms)
// (used for seeking)

GetOutputTime:function:integer;cdecl;
// returns played time in MS
GetWrittenTime:function:integer;cdecl;
// returns time written in MS (used for synching up vis stuff)

end;




//---------------------------------------------------------------------------------------------------------

var
getInModule : function : pointer;
stdcall;
getOutModule : function : pointer;
stdcall;


const
InputDLLHandle : THandle = 0;
OutputDLLHandle : THandle = 0;

function InitInputDLL(DLL: string): Boolean;
function InitOutputDLL(DLL: string): Boolean;
procedure CloseInputDLL;
procedure CloseOutputDLL;



//---------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------

implementation


function InitInputDLL(DLL: string): Boolean;
begin

Result := False;
getinmodule:=nil;
if InputDLLHandle <> 0 then
CloseInputDLL;
InputDLLHandle := LoadLibrary(PChar(DLL));
if (InputDLLHandle = 0) then
exit;
getInModule := GetProcAddress (InputDLLHandle, 'winampGetInModule2');
if @getInModule<>nil then

Result := true;
end;


function InitOutputDLL(DLL: string): Boolean;
begin

Result := False;
getOutmodule:=nil;
if OutputDLLHandle <> 0 then
CloseOutputDLL;
OutputDLLHandle := LoadLibrary(PChar(DLL));
if (OutputDLLHandle = 0) then
exit;
getOutModule := GetProcAddress (OutputDLLHandle, 'winampGetOutModule');
if @getOutModule<>nil then

Result := true;
end;



procedure CloseInputDLL;
begin

getinmodule:=nil;
if inputDLLHandle <> 0 then

begin

FreeLibrary(InputDLLHandle);
InputDLLHandle := 0;
end;

end;


procedure CloseOutputDLL;
begin

getoutmodule:=nil;
if outputDLLHandle <> 0 then

begin

FreeLibrary(outputDLLHandle);
outputDLLHandle := 0;
end;

end;


initialization
begin

getinmodule:=nil;
getOutmodule:=nil;
// InitDLL;
end

finalization
begin

CloseInputDLL;
CloseOutputDLL;
end

end.



//====================================================

例子:

unit Unit1;

interface

uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs, ioplug,
StdCtrls, ExtCtrls, ComCtrls;

type
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
Button3: TButton;
Button4: TButton;
Button5: TButton;
TrackBar1: TTrackBar;
Button6: TButton;
Button7: TButton;
Memo1: TMemo;
Button8: TButton;
OpenDialog1: TOpenDialog;
OpenDialog2: TOpenDialog;
procedure Button1Click(Sender: TObject);
procedure Button8Click(Sender: TObject);
procedure Button4Click(Sender: TObject);
procedure Button5Click(Sender: TObject);
procedure Button6Click(Sender: TObject);
procedure Button7Click(Sender: TObject);
procedure TrackBar1Change(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure Button3Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;


var
Form1: TForm1;

implementation

{$R *.DFM}

var imod:^TIn_module;
omod:^TOut_module;

procedure SetInfo1(bitrate,srate,stereo,synched:integer);cdecl;
// if -1, changes ignored? :)
begin

end;


function dsp_isactive1:integer;cdecl;
begin

result:=0;
end;


function dsp_dosamples1(samples:pointer;
numsamples, bps, nch, srate:integer):integer;cdecl;
begin

result:=numsamples;

end;



procedure SAVSAInit1(maxlatency_in_ms:integer;srate:integer);cdecl;
begin

end;


procedure SAVSADeInit1;cdecl; // call in Stop()
begin

end;

procedure SAAddPCMData1(PCMData:pointer;nch:integer;bps:integer;timestamp:integer);cdecl;
begin

end;

function SAGetMode1:integer;cdecl; // gets csa (the current type (4=ws,2=osc,1=spec))
begin

end;

procedure SAAdd1(data:pointer;
timestamp:integer;csa:integer);cdecl;
// sets the spec data, filled in by winamp
begin

end;

procedure VSAAddPCMData1(PCMData:pointer;nch: integer
bps:integer;timestamp:integer);cdecl;
// sets the vis data directly from PCM data
begin

end;

function VSAGetMode1(var specNch:integer;
var waveNch:integer):integer;cdecl;
// use to figure out what to give to VSAAdd
begin

end;

procedure VSAAdd1(data:pointer;
timestamp:integer);cdecl;
// filled in by winamp, called by plug-in
begin

end;

procedure VSASetInfo1(nch:integer;srate:integer);cdecl;
begin

end;


var s:string;

procedure TForm1.Button1Click(Sender: TObject);
begin

S:= InputBox('', 'Enter File:', '');
if s='' then
begin
opendialog2.execute;s:=opendialog2.filename;
end;


end;


procedure TForm1.Button8Click(Sender: TObject);
begin

halt;
end;


procedure TForm1.Button4Click(Sender: TObject);
begin

if not opendialog1.Execute then
exit;
if not initInputDll(opendialog1.FileName) then
begin

memo1.Lines.Add('Failed to load input plugin !');
exit;
end;

memo1.Lines.Add('Input plugin loaded !');

imod:=getinmodule;
imod.hMainWindow:=application.Handle;
imod.hDllInstance:=InputDllHandle;
imod.outMod:=omod;
imod.init;

imod.SetInfo:=SetInfo1;
imod.dsp_IsActive:=dsp_isactive1;
imod.dsp_dosamples:=dsp_dosamples1;
imod.SAVSAInit:=SAVSAInit1;
imod.SAVSADeInit:=SAVSADeinit1;
imod.SAAddPCMData:=SAAddPCMData1;
imod.SAGetMode:=SAGetMode1;
imod.SAAdd:=SAADD1;
imod.VSASetInfo:=VSASetInfo1;
imod.VSAAddPCMData:=VSAAddPCMData1;
imod.VSAGetMode:=VSAGetMode1;
imod.VSAAdd:=VSAAdd1;

imod.About(0);

end;


procedure TForm1.Button5Click(Sender: TObject);
begin

if imod=nil then
begin

memo1.Lines.add('Load input plugin first !');
exit;
end;


if not opendialog1.Execute then
exit;
if not initOutputDll(opendialog1.FileName) then
begin

memo1.Lines.Add('Failed to load output plugin !');
exit;
end;

memo1.Lines.Add('Output plugin loaded !');

omod:=getoutmodule;

omod.hMainWindow:=application.Handle;
omod.hDllInstance:=OutputDllHandle;

omod.init;
omod.about(0);

omod.setvolume(128);

imod.outMod:=omod;
button1.enabled:=true;
button2.enabled:=true;
button3.enabled:=true;
button6.enabled:=true;
button7.enabled:=true;

end;


procedure TForm1.Button6Click(Sender: TObject);
begin

imod.config(application.handle);
end;


procedure TForm1.Button7Click(Sender: TObject);
begin

omod.config(application.handle);
end;


procedure TForm1.TrackBar1Change(Sender: TObject);
begin

omod.setvolume(trackbar1.position);
end;


procedure TForm1.Button2Click(Sender: TObject);
begin

if imod.Play(Pchar(s))=0 then
memo1.lines.add('Playing '+s) else
memo1.lines.add('Can not playing '+s);
end;


procedure TForm1.Button3Click(Sender: TObject);
begin

imod.Stop;
end;


end.


 
[red]这个代码是你写的吗???大家请看BASSPLAY,去网上一搜就有。别的不想说什么了,讨厌这种抄袭拿来自己作品的人![:(!][/red]
 
BASSPLAY 哪有下的?
 
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